Reviews and Problems with King Arthur: Fallen Champions
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King Arthur: Fallen Champions
2 September 2013
Summary: King Arthur: The Roleplaying Wargame was a really fun and interesting hybrid real-time strategy/turn-based strategy/role-playing game. It pulled a lot of good elements from these genres and it felt unique and it really stood out, but it did have some flaws: The AI was awful, combat was boring, and moving units around felt loose and sluggish. Sadly, this expansion is made up almost solely of mechanics that showcase the games weakest points.
Excerpt: King Arthur: Fallen Champions is a riff on Arthurian legend, a real-time strategy game which has a few innovative features, but is bogged down by some poor design decisions and a difficult curve that would best be described as “decidedly odd”. To understand why, let's look at the visuals and sound, and then examine the first missions of each of the three characters.
Conclusion: If you’re so into King Arthur that you’ve sanded the corners off your dinner table and you feel an overwhelming sense of Divine Right whenever you pull a kitchen knife from your knife block, you may be able to extract some enjoyment from the latter parts of Fallen Champions , in between your regular therapy sessions anyway. For the rest of you, I’d strongly advise you to wait for the sequel.
Excerpt: King Arthur - The Role-playing Wargame had surprise on its side when it was released in 2009. Developer NeoCore Games' blend of choose-your-own-adventure quests and real-time fantasy battles came out of nowhere with impressive cross-genre experimentations, even if the end result was uneven and a bit too offbeat for its own good.
Pros: Innovative blend of choose-your-own-adventure quests and RTS battles, Smartly designed battle scenarios, Intelligently aggressive AI, Impressive, atmospheric visuals
Excerpt: James Allen from outofeight.info becomes party leader as he reviews King Arthur: Fallen Champions , the real-time role-playing strategy that takes place between King Arthur and the upcoming sequel King Arthur II .
Excerpt: So how do you differentiate yourself from Total War? Add crazy ass fantasy units
and spells, which is exactly what King
Arthur did two years ago. The formula seemed to work quite well, and it was
repeated in the ultimately-disappointing semi-sequel Lionheart. Neocore is back again with another standalone
expansion-type game with King Arthur:
Fallen Champions, which follows the tale of three fantasy leaders in their
Conclusion: But all of these problems reek of budgetary issues rather than lack of vision. In spite of its technical failings, this is a good addition to the King Arthur series: it weaves an entertaining tale for you to put your mark on, offers some solid tactical challenges and is in all perfect for a few evenings’ entertainment. The story may not be the deepest, or the strategy the most complex, but it’ll while away a few hours.
Pros: Mini adventures encourage player investment in the plot and characters. A variety of interesting combat scenarios to fight.
Cons: Over all too quickly, not as sophisticated as some of its counterparts.
Summary: "Spoleènosti Paradox Interactive a Neocore Games oznámili strategické RPG, které se jmenuje King Arthur: Fallen Champions. Hra nám pøedstaví tøi hlaví hrdiny, lady Corrigan, proroka jménem Drest the Chosen a rytíøe Lionela. Zdá se, že každý z tìchto tøí má zcela jiný úkol, nakonec však najdou spoleènou cestu...
Summary: King Arthur: Fallen Champions оставляет противоречивые впечатления. С одной стороны, в ней нет масштаба и возможностей, за которые многие игроки полюбили серию. С другой, есть более разнообразные сражения и увлекательные текстовые квесты. Если рассматривать игру как своего рода дивертисмент, призванный скрасить ожидание сиквела и продемонстрировать новый подход разработчиков к постановке сражений, то все становится на свои места.