Excerpt: The story of the game is very simple: we have an evil overlord named Akuma who has imprisoned a beautiful maiden called Mariko in his fortress, defended by quite a few very skilled fighters. The player needs to take control of at least one hero (potentially three) in order to fight all the defenders, including some surprising ones, before battling Akuma himself and getting the princess.
Conclusion: In 1984, before Mario was jumping down warp pipes and Kirby's liberation of Dream Land, the world said hello to Karateka. Originally designed on the Apple II, Karateka completely broke free from every video game before it. Instead of a triangle shooting rocks on a grid, or a yellow dot eating other dots, a character was given purpose. A true love separated by an evil warlord, players took on the epic quest to save their girlfriend.
Excerpt: Если вам больше двадцати и у вас было детство (читай: играли ночами в Dendy), то при слове Karateka вы просто обязаны пускать скупую ностальгическую слезу с одной стороны, и нервно сжимать кулаки – с другой. К примеру, ваш покорный слуга в свое время злостно кричал на всю квартиру и кидал геймпад в стену, когда «ЭТА СВОЛОЧЬ С ЦЕПЯМИ СНОВА ПОБЕЖДАЛА!