Reviews and Problems with Joint Operations: Typhoon Rising
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Joint Operations: Typhoon Rising Review
16 July 2005
Excerpt: I love the smell of broken cellophane in the evening. It smells like... a new game! Forgive the mangling of an Apocalypse Now quotation, but it's eerily appropriate for Joint Operations. JOPS is a Massively Multiplayer Online Shooter from the same stable as the perennially popular Delta Force games.
Excerpt: With Joint Operations: Typhoon Rising, NovaLogic has taken their Blackhawk Down engine out of Africa and into the South Pacific. The game is set in the near future in Indonesia at a time when the insurgency that has plagued the country in recent years has escalated to open rebellion. To help stabilize the populous country, Western nations have sent in a multinational contingent of Special Forces units.
Excerpt: I have spent hours upon hours with Battlefield
1942, both of the expansions, and the fantastic mod Desert
Combat. I’m still a lightweight compared to friends I know who play online, particularly a friend from Florida who constantly castigates me for riding the bottom of the team ladder time after time. I defend myself by saying it’s a team effort; my stealthy sniping and defending did indeed contribute to the win, but that’s just my own rationalization.
Excerpt: This is pure opinion here on my part, but I think Joint Operations: Typhoon Rising is the first game from Novalogic that's really got it together. They've delivered quite a few Delta Force titles over the years, and have managed to capture enough FPS gamers each time to fund the next game, but they've never really scored it big. I doubt that Joint Ops is going to change that trend for Novalogic, but at least this time there's a great game under the hood.
Summary: In conclusion Joint Operations: Typhoon Rising is a great game, hours upon hours of fun. There are some problems with it. The game was released a little too early; minor errors have popped up every now and then. The men and women at Novalogic are working hard to fix these errors; several updates have already been posted. One error that I noticed on occasion was gun turrets on vehicles would float on the board while the vehicle would keep going.
Excerpt: This is a really tough title to review. In Joint Operations, Novalogic has done a phenomenal job of meshing together a massive online wargame using just about every vehicle and weapon ever constructed by man (except fix-wing aircraft, and most notably, tanks). Staged in various (fictional?
Excerpt: It's only natural to think of Joint Operations: Typhoon Rising as an attempt to clone EA's successful multiplayer-focused team-based shooters, Battlefield 1942 and Battlefield Vietnam. On the surface, Joint Operations looks like a modern-day Battlefield game: you participate as a member of a team as you attempt to seize a number of strategic objectives, and you can run around on foot or jump into a myriad of vehicles to get around the vast maps.
Conclusion: Once you start playing, the thing that strikes you about Joint Operations is that this is a huge game. There are approximately 30 maps, some measuring the equivalent of 50-square kilometers in size. Even with 150 players in a map, it's still possible to feel alone at times. Thankfully, the game's objective system ensures that the action is concentrated at several strategic points, so it's not just a bunch of players running around haphazardly.