Summary: I LOVE all things Jewel Quest, but this one was a definite waste of money. Items to click on or drag barely move if they move at all, making most of the mini puzzles impossible to solve. There is way too much jumping around between scenes for each individual item to collect. The overall instructions are quite minimalistic with respect to specific mechanics required to make objects move, which are not only different for each scene, but quite different from previous JQM...
Summary: This one has a multi game format. There are match3 games, hidden object games and thrown in for good entertainment there are some mini games. I rather enjoyed the HOG's. The graphics were decent and most objects were findable. I needed the hint button only a very few times. The hint meter doesn't fill automatically. In stead you have to collect three coins and these give you one extra hint. Quite neat. The match3's were only so so graphically.
Summary: I kind of enjoyed this game. But I agree with the previous reviewer - timed games tend to get me into a lather and I find it frustrating rather than enjoyable. And it could have been much more fun if being timed were an option. I'm not the fastest on a mouse anymore. And it was short. Finally, the last two Match3's were way too hard for me even with power-ups which I ran out of and had to leave the game because the other option was to start again. *sigh*.
Summary: An okay HO game with an interesting story line. As others have said, the scenes become repetitious after a while, though the artwork is beautiful. And I enjoyed the storyline up to the end of the game, where my pet peeve occurred. It just ended. Like that. No wrap-up, no romantic denoument. Nothing. A real let-down, since the main reason I was playing toward the end was to find out what happened in the romance that seemed to be playing itself out.
Summary: Good production values, but still feels tired. Another mysterious illness that only a jewelboard can cure? Hidden object play is OK, but the days when it was fun just to see a top hat on a mummy or a scorpion next to a ski pole are long past. I liked the gold square puzzle (a tangram that allows overlaps, but each overlap undoes the previous), and would’ve liked a whole game of it with a better tutorial.
Summary: Good graphics, music. After ahwile I got bored - same 2 mini-games following several HO games. My impression is they capitalized on HO market and JQ name to quickly produce this game. Could have been great if they'd followed Azada and other recent HO games with several mini-games, items carried from scene to scene, etc.