Reviews and Problems with James Bond: Quantum of Solace
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Tales of Monkey Island
11 September 2009
Conclusion: Visually, the game is bright and colourful. The locations are varied, although each of the islands look similar. The jungle setting of the main island (Spoon Isle) also looks similar to the jungle on Flotsam Island (from the first episode), but even so, looks great. The characters too, look impressive with the addition of the new characters, particularly Morgan LeFlay. The story cut-scenes are also impressive and help to fill out the back-story.
Pros: The humour and the story continue in a promising fashion
Cons: Too much travelling from one location to another
Excerpt: The women. The cars. The guns. The villains. Thanks to Activision, Beenox and Treyarch, James Bond is giving gamers back their license to kill in his latest videogame to film adaptation, Quantum of Solace . The question is, can the impeccable MI6 agent strike a chord with fans once again, or should the license be terminated with extreme prejudice? Let me get one thing out of the way for all of you hardcore gamers. Quantum of Solace is not GoldenEye 007 .
Conclusion: THE VERDICT: Relentlessly unoriginal but well turned out. The online multiplayer is robust enough to offset the slender single player story, and Bond hasn't carried off a firefight so well since GoldenEye. Not essential, then, but worth a second glance.
Conclusion: It's awkward to think that 007: Everything or Nothing is the most recent official Bond game we've had the chance to play. On the flipside, we're plenty happy to have the movie licensed development scene back, because if EoN was a winner, we would've seen a sequel by now. Whatever the case really, Quantum of Solace has a lot going for it, and not just because CoD4's resources are powering it.
Conclusion: The multiplayer mode is slowly however losing people as the game has been out a while now . My advice if you want to play multiplayer games is to play between 5PM and 9PM Gmt time this is when most people seem to be online. If you can grab the game for £10 or less then buy it but trust me spending more than ten pound will eventually dissapoint you.
Excerpt: Condemned: Criminal Origins is lovingly referred to by its fans as the world's first hobo-bludgeoning simulator. This horror game from Monolith, creators of the PC horror hit F.E.A.R., does include a lot of up-close beatdowns, that's for sure. But Condemned is also a very scary, creepy game; sure, you'll be knocking teeth out of junkies and other people of questionable ethical motives to start, but it's not long before things take a turn and you'll start having to smash...
Excerpt: Condemned is the first, and so far, only horror game available for the Xbox 360. Veteran PC developers Monolith went on a big horror kick, with two separate teams making F.E.A.R. for the PC and Condemned for the 360. While my thoughts on F.E.A.R. are well-documented, I'll say that I enjoyed Condemned quite a bit more. You'll play as tough FBI agent Ethan Thomas, part of the Serial Crimes Unit.
Excerpt: Daniel Craig se pixellise et devient le James de nos PC et consoles. Une adaptation moins foireuse qu'à l'habitude, avec quelques solides pépites de Gameplay. Pour un développeur, une licence, c'est quasiment un cadeau à refuser. Un cadeau, parce que le titre bénéficiera de la publicité autour de l'objet de la licence (bandes dessinées, films, romans, personnages de paquet de céréales, etc) ; à refuser, parce que de nombreuses considérations entrent dans la boucle et...