Reviews and Problems with James Bond: Quantum of Solace
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007: Quantum of Solace (PC)
16 February 2009
Conclusion: The multiplayer mode is slowly however losing people as the game has been out a while now . My advice if you want to play multiplayer games is to play between 5PM and 9PM Gmt time this is when most people seem to be online.
Excerpt: When Activision picked up the Bond franchise last year, a collective groan could be heard around the world, as everyone felt that Bond would be used as a commodity. Treyarch however, decided to take the …
Excerpt: The women. The cars. The guns. The villains. Thanks to Activision, Beenox and Treyarch, James Bond is giving gamers back their license to kill in his latest videogame to film adaptation, Quantum of Solace .
Conclusion: THE VERDICT: Relentlessly unoriginal but well turned out. The online multiplayer is robust enough to offset the slender single player story, and Bond hasn't carried off a firefight so well since GoldenEye. Not essential, then, but worth a second glance.
Conclusion: It's awkward to think that 007: Everything or Nothing is the most recent official Bond game we've had the chance to play. On the flipside, we're plenty happy to have the movie licensed development scene back, because if EoN was a winner, we would've seen a sequel by now.
Conclusion: Visually, the game is bright and colourful. The locations are varied, although each of the islands look similar. The jungle setting of the main island (Spoon Isle) also looks similar to the jungle on Flotsam Island (from the first episode), but even so, looks great.
Excerpt: Condemned: Criminal Origins is lovingly referred to by its fans as the world's first hobo-bludgeoning simulator. This horror game from Monolith, creators of the PC horror hit F.E.A.R., does include a lot of up-close beatdowns, that's for sure.