Excerpt: Graphics & Sound:
Although totally in 2D, the graphics aren't half bad. The game start up looks like something off of the Tandy, but once in the game, the graphics and detail are fine. The on-screen characters are easy to see, structures have detail, and the environment (trees, water, night time fog) is great. There isn't much in the way of animation in the game, but what can you expect from a 2D engine?
Excerpt: Graphics & Sound:
Don't expect to be blown away by the graphics in Jagged Alliance 2: Unfinished Business . The sprite-based characters move around on an isometric 3D map, standing or crouching or crawling. There's quite a bit of animation, in terms of character movement, but don't expect any of that new-fangled 3D stuff in JA2:UB . That's not to say it's an ugly game.
Excerpt: Once in every while, a game comes along that despite almost no attention by magazines and no advertising campaigns still manage to climb to the Top 10 sold games list. These games usually do not need any of that, since they usually manage to capture the most important thing in the industry; The gamers favor.
Conclusion: "Serious players will like the chance to sink their teeth into a good turn-based game." In my own defense, I’ve never been a big fan or serious turn-based tactical games. The odd drunken game of Risk with friends is as close as I usually get, so when Jagged Alliance 2: Unfinished Business (UB) was dropped on my desk I approached it with a dose of, "I’m not going to like this." I surprised myself by actually enjoying the game.
Pros: - Good interface, - Voice acting brings your mercenaries to life, - Continues the JA series, - Don’t need JA2 to play, - Varied environments, - Mission builder is good feature, - Adjustable difficulty level, - Excellent manual
Cons: - Just adequate graphics, - Sometimes the number of details to track are overwhelming, - Some battles can be very, very long, - Steep learning curve for new players
Excerpt: Published By: Interplay Designed By: Sir-Tech Software Minimum System Requirements: Pentium 133 32Mb RAM SVGA Video 300Mb Hard Disk Space Sound Card Windows 95/98 Da Introduction: Jagged Alliance 2: Unfinished Business is a stand-alone continuation of Jagged Alliance 2 that came out a year and half ago.
Excerpt: I have been waiting a long time to get back into the action of the Jagged Alliance world. I've been following this series since the beginning, having been attracted to the arsenal of real-world weapons and interesting character personalities. And some of these mercs have been on my team a long time, like when we liberated Metavira back in 1995. After solving the first Jagged Alliance, I was delighted to play the first sequel called Jagged Alliance: Deadly Games.
Excerpt: A dictator wants to take over a small nation of Arulco. You're hired to help the rebels to fight against dictator. For that you're able to hire mercenaries and send them to the missions. All is flexible, there is over hundred mercenaries to choose from, a lot of weapons. Everything lies on you, what strategy will you choose, what sectors will you fight etc..
Excerpt: I have always enjoyed the entire Jagged Alliance series. I discovered the first one by accident, and absolutely loved it. I didn't get a chance to enjoy quite as much Deadly Games, but I was in full blast again with the second JA, and now, with Unfinished Business. The curious part about JAs is that, while they gather awards by the dozens, they don't seem to be that famous - moreover, the company couldn't even find a publisher for Unfinished Business for quite some time.
Excerpt: The country of Arulco has fallen under a new threat. Ricci Mining and Exploration, the company that ran Arulco's mines before the recent civil war, wants those mines back. The corporation has established a base in the neighboring country of Tracona and used it to launch a missile attack on Arulco. If their demands are not met, they are prepared to destroy the entire country.