Summary: This is DEFINITELY not a game for casuals or younger gamers. If you think playing an "RPG" means watching lots of cinematics and pressing X to win, then this game is not for you. For true oldschool isometric RPG fans, this is game is a must.
Summary: Great setting & story idea, however the mechanics/combat design make the game pretty much unplayable. The game has supposedly been in development for 10 years, which is really surprising since it looks like no time was spent balancing and designing combat. Instead of tweaking numbers, you're given infinite potions that heal you entirely and every fight simply becomes a boring AFK potion spam fest. Poor UI and controls don't help at all.
Summary: I would write a constructive review of this game, but it does not deserve this. Inquisitor is the worst game I have ever played. The first combat with giant bats is all you need to see to realize just how terrible this game is. There is no strategy; there is no skill involved. Furthermore, you cannot really see if your character is even attempting to hit the bats. I do not understand how something this poor can get published on Steam.
Summary: This game has a good story and good atmosphere. But the combat is painful and unrealistic. The problem is that your weapon will break literally within seconds of fighting multiple enemies, by multiple I mean like two. But for some reason this only applies to enemies after you have to kill the bats surrounding the starting area village. Its an old school game but the difficulty is borderline broken, we are talking harder than Darksouls, much harder.
Summary: Inquisitor is a painfully old-school RPG with a ton of text to read (that's a good thing) and no hand holding whatsoever (again it's a good thing). Inquisitor's only flaw is the combat which relies too much on stamina (the Priest might have an easier time), aside from that the story is interesting and well written, the graphics are well done and fit the game perfectly and the soundtrack is amazing.
Summary: Good story, good RPG gameplay. I personaly had good time playing it. Keep in mind its a old school RPG that play much like Baldur gate, except that you are a single person party. So if you looking for AAA graphics with special effects, this game is not for you. If you look at a good rpg with a solid story, nice and fun quest. and dont mind the isometric graphics, i can only recommande it.
Summary: From what I've gathered so far, Inquisitor reminds me a lot of my first experience with Lionheart If you don't know what you're doing, the game will stomp you into the ground and then take a dump on what's left of you. For people like me who will go out of their way to experience every tiny bit of lore, the fact that you have to talk to everybody multiple times until you stumble across the person who advances your quest is far less annoying than for most but it can still...
Summary: This is purely, truly, awesome. And I might add, aggravatingly difficult and 'lostness' inducing... But that's what it's supposed to be. Honestly, even with reading other reviews, I had no idea what kind of dialogue trees I would parachute into. It's definitely not a game for the dyslexic, or the 'lore-lite' inclined. That said, this is the holy grail, nay, the Unicorn of old-school type potion-hauling, 'Oh look I can see that I equipped that!' type gaming.
Summary: To put it simply, Inquisitor is a game that forces you to read(or skip) incredible amounts of dialog. Sure I think it's great that every character in the game world has something to say about every quest and it's phase but you are never told any tips who to talk to. For example it would make sense if asking about thing X from person A would make her say that person B might know, but no; you have to talk to every god damn npc in town and sometimes even on the other end of...
Summary: Pretty good. I enjoy it. The translation is good with very few mistakes but it's pretty tough to play and wears me out (mainly because I physically write stuff down in order to make sure I don't mess up).