Summary: Text heavy and old school to the point of being clunky Inquisitor is a welcome return to the ARPG's of yore. The graphics date from around the D2 era if not slightly worse and there are no options whatsoever to rebind keys.
Summary: I bought this for 2$ when on sale: I'd gladly pay more then ten times that today. The game has some flaws, combat is somewhat one where it goes to fast for a lot of the depth to be used like some spells and resistances.
Summary: This is DEFINITELY not a game for casuals or younger gamers. If you think playing an "RPG" means watching lots of cinematics and pressing X to win, then this game is not for you. For true oldschool isometric RPG fans, this is game is a must.
Summary: The Inquisity bits in the town are just big dialogue trees. You have to guess who has the next bit of evidence by wandering round talking to everyone about everything. Potentially, it could have been as good as the "Blade Runner" PC game, with the aim being to collect enough evidence to get a...
Summary: This is definitely the old school type of RPG that probably isn't for everyone. Lots of running around talking to people and reading text, but I love that sort of thing. I don't think the learning curve is that steep, it's the basic character system (assigning points to skills, specializing in...
Summary: This game has a good story and good atmosphere. But the combat is painful and unrealistic. The problem is that your weapon will break literally within seconds of fighting multiple enemies, by multiple I mean like two.
Summary: Inquisitor is a painfully old-school RPG with a ton of text to read (that's a good thing) and no hand holding whatsoever (again it's a good thing). Inquisitor's only flaw is the combat which relies too much on stamina (the Priest might have an easier time), aside from that the story is interesting...
Summary: From what I've gathered so far, Inquisitor reminds me a lot of my first experience with Lionheart If you don't know what you're doing, the game will stomp you into the ground and then take a dump on what's left of you.
Summary: This is purely, truly, awesome. And I might add, aggravatingly difficult and 'lostness' inducing... But that's what it's supposed to be. Honestly, even with reading other reviews, I had no idea what kind of dialogue trees I would parachute into.
Summary: To put it simply, Inquisitor is a game that forces you to read(or skip) incredible amounts of dialog. Sure I think it's great that every character in the game world has something to say about every quest and it's phase but you are never told any tips who to talk to.