Reviews and Problems with Indiana Jones and the Emperor's Tomb
Showing 1-4 of 4
Had lots of potential but...
Katrina Cote, Amazon
26 July 2003
Summary: While not as popular as the Tomb Raider franchise, Lucas Arts still manages to churn out a good Indy game that always exceeds it's successor. Unfortunatley, compared to the more fleshed out titles like the Fate of Atlantis and the Infernal Machine. Indiana Jones and the Emperor's tomb is a very weak game. It's obvious that the game was polished and aimed at X-box owners, making lots of action a big plus and eliminating any quicksave in the game.
Summary: A lot of good work in this game. Great music and action. Problem is no instant save, so if you get frustrating jump sequence and you keep dying you have to start all over again. I quit out of frustration and I have heaps of patience. Good weapons, does capture the feel of Indiana Jones, yet too much reliance on frustrating jump patterns.
Summary: I really wanted to like this game, I really did. I loved Infernal Machine even though it looks so hopelessly dated graphically now. This one promised great things and the graphics are beautiful. On my machine they look like photographs. The fighting was fun for a little while but I found that it gets boring quickly and is so hard to control, Indy is always whacking away at a blank wall because the guy skidded sideways during the battle - see note below about the...
Summary: I bought this game without reading any reviews because I trusted Lucasarts and expected a worthy followup to their last Indy game (Infernal Machine). This is just not it. I have been playing Lucasarts games for over 10 years now, and one of the reasons I loved their work so much was the ingenious, at times annoyingly difficult (but always challenging) puzzles that were an integral part of their PC games. I am just not seeing this in the newest Indiana Jones offering.