Excerpt: Impossible Creatures (formerly known as "Sigma") is genetically enhanced 3D real-time strategy game developed by past masters Relic (makers of Homeworld) and published by Microsoft. In the year 1937, young journalist Rex Chance receives a letter from his long lost father, asking him to come to a remote chain of mysterious islands in the pacific where he has been working.
Conclusion: Overall, the game plays well, although experienced players will be left feeling a little 'flat' as there does not appear to be enough in the way of micromanagement to keep up the interest - it appears that just one little generator can run any amount of electrical/defensive structures.
Conclusion: Very polished and very enjoyable. However the combat needs to be more involving. The unit creation/animal combinations are truly endless and engrossing but a more satisfying combat system needs to be in place so we can witness our creations in battle in a more detailed way.
Excerpt: It's not easy to break the mold, especially in the real-time strategy and shooter genre. You can improve the graphics and sound, but at the core we have not seen anything too new for a number of years. Impossible Creatures does bring new and exciting elements to the table, much to the joy of tired tank-rushing RTS gamers.
Conclusion: creatures (defense, speed, hit points etc.) Flying/swimming creatures are accessed by building air/water chambers. If defense is your style, you can shore up your base with structures like the Soundbeam Tower or Bramble Fence. In a vacuous bubble, the prospect of combining creatures would create all sorts of wacky experimental fun. But in the context of real-time strategy, it becomes an unnecessary chore.
Excerpt: Microsoft game studio Relic has put together an RTS title that should appeal to the Dr. Moreau in all of us. Impossible Creatures allows you to design your own units to use in battle (how about elephants with pincers? burrowing ant-tigers with electric stingers?). Click here.
Excerpt: A real-time strategy title that taps into genetics and enables you to combine different animal DNA strains into fearsome battle units - that's the pitch that Relic Entertainment, the progenitors behind Homeworld, are trying to bring to the real time strategy genre through Impossible Creatures. By default, you don't start off with any combat units. You have to make them. If that sounds interesting, it certainly is.
Excerpt: Not too long ago I started getting fascinated with the old classical movies. Matinees are often very different from today’s special effects showcases. As we can see in movies like Bride of Frankenstein and The Mummy (the one from 1932), they had “special effects” back then as well, but they definitely invented some outrageously weird monsters.