Excerpt: SquareGo has a sneaking suspicion that at least one person on Impire ‘s writing staff is a massive fan of Terry Pratchett’s Discworld books. It’s not just the scenario of a fifteen foot tall demon covered in flames summoned by an inept wizard and forced into a rather unfitting incarnation as a three foot tall imp with rather ratty clothes.
Excerpt: I feel I should immediately clarify that I have not, in fact, played Dungeon Keeper; the game I am assured this is supposed to take after very heavily. If you’re looking to see how Impire shapes up compared to Dungeon Keeper, you’ll have to look elsewhere. I’m sure many people have played Dungeons and Dragons by now, or at least know about it.
Excerpt: Impire is the latest game from Paradox Interactive to take place in Ardania, the world created for the Majesty franchise. This time you control a powerful demon named Baal, who has been summoned into the body of a lowly imp, and who must follow the orders of a wannabe supervillain named Oscar van Fairweather. Oscar’s goal? To defeat the Sovereign (your character in Majesty ) and his Royal Advisor, and take over Ardania for himself — with your help, of course.
Conclusion: If you give it a chance beyond the first two levels, enjoy the part of strategy games where you raise armies, and the levelling up aspect of RPGS, you’re likely to enjoy Impire, provided you can look past its shallow attitude to the construction side of dungeon ‘design’. Impire often manages to be good, but it does so despite itself.
Excerpt: Oh Impire , you had all the ingredients to be the homage to Dungeon Keeper that wasn’t Dungeon Keeper 3 . No-one would have blamed you for it, you’d even have been admired for keeping alive Molyneux’s masterpiece. What developer Cyanide did was try so hard to get out of Peter’s looming shadow (and possibly the lawyers over at EA who still hold the licence) was unfortunately strip out everything that made DK so wonderful, and add RTS and RPG elements on top.
Excerpt: Ever since I was a wee gaming larvae, I’ve had a thing for games that let me play the role of the villain rather than the hero. I still fondly remember setting devious traps for would-be heroes in Tecmo’s Deception , I was a gleeful overlord of the demonic in Dungeon Keeper (which Impire very obviously apes), and frankly, I’ve even found ways to turn The Sims and SimCity into very sinister games indeed.
Pros: Another opportunity to play as evil dungeon overlord, A decent environment that suits the game’s objective
Cons: The humor is bland, yet constant, The interface is wonky and unresponsive at times, Merely average, not great
Conclusion: It’s this pace that helps sum up Impire. The mechanics, aside from the squad system, are passable and there’s enough variety and progression to make things interesting, but there’s no spark or any feature that sets the game apart with the demonic setting providing a little amusement but no wicked charm. Ultimately the Dungeon Keeper references are redundant – Impire isn’t average when compared to a revered legend. It’s just average.
Pros: Interesting base-building. Good progression from the Index.
Conclusion: Ein gute Prise Humor und ein weitestgehend unverbrauchtes Setting reichen leider nicht mehr für ein richtig gutes Spiel aus. Die fehlenden Komfort-Funktionen und der dadurch teilweise sehr zähe Spielfluss drücken den Spielspaß sehr stark. Das reißen weder die sympathisch schrägen Hauptcharaktere noch der ordentliche Umfang der Kampagne wieder heraus.
Pros: Humor definitiv die größte Stärke des Titels, Nettes Setting: Schön, mal der Böse zu sein, Solide Elemente: Einheiten & Räume
Cons: Videosequenzen schlecht übersetzt, Animationen nicht mehr zeitgemäß, Fehlende Komfortfunktionen in jedem Bereich!
Conclusion: Schade, schade: Impire hätte ein wirklich guter Klon des Dungeon Keeper-Konzepts werden können. Eine gefällige Geschichte, gute Ansätze und detailverliebte Dungeons und Einheiten laden zum virtuellen Stehlen und Morden ein. Das unausgereifte Gameplay, der geringe taktische Anspruch und die Abwechslungslosigkeit sorgen aber dafür, dass Impire nur wenige Stunden Spaß macht.