Summary: There is a vast, tumultuous ocean between good ideas and their actual application, and lost in the middle of that ocean is Impire . In fact, it may very well be stuck inside the belly of a whale. I had high hopes for the dungeon-crafting premise, the cheeky imps, and the absurd humor.
Excerpt: SquareGo has a sneaking suspicion that at least one person on Impire ‘s writing staff is a massive fan of Terry Pratchett’s Discworld books. It’s not just the scenario of a fifteen foot tall demon covered in flames summoned by an inept wizard and forced into a rather unfitting incarnation as a three foot tall imp with rather ratty clothes.
Conclusion: Concept: Build a dungeon befitting your evil glory while advancing nefarious plots and fending off invading heroes
Graphics: The neat little picture-in-picture view is cool, but pointless. Everything else is the very definition of workmanlike
Sound: I salute the work that went into this historic push into new frontiers of awful voice acting
Playability: The interface is mostly fine.
Conclusion: If you give it a chance beyond the first two levels, enjoy the part of strategy games where you raise armies, and the levelling up aspect of RPGS, you’re likely to enjoy Impire, provided you can look past its shallow attitude to the construction side of dungeon ‘design’. Impire often manages to be good, but it does so despite itself.
Conclusion: But what about the story? Doesn’t it possibly have redeeming qualities? Unfortunately, Impire continues the trend of making me not care about anything by creating a story so wrapped in cliché and banality that I simply was unable force myself to feel anything for it or its characters. The story is about a great powerful demon named Baal who is summoned onto the mortal plane in the body of a small imp and then forced to create an evil empire from scratch.
Pros: It functions properly
Cons: Extremely bland gameplay, repetitive mission structure, and a complete lack of player engagement.
Conclusion: Impire might not be the spiritual successor for Dungeon Keeper that many players have been waiting for, but this is a solid game that manages to blend two very different types of gameplay into a unitary experience. I loved the control I had over my minions and the way different unit types worked together as part of a squad, creating strategies to deal with the various challenges that Impire threw at me.