Summary: There is a vast, tumultuous ocean between good ideas and their actual application, and lost in the middle of that ocean is Impire . In fact, it may very well be stuck inside the belly of a whale. I had high hopes for the dungeon-crafting premise, the cheeky imps, and the absurd humor.
Conclusion: A Solid Concept - The story line for Impire is pretty simple. You're an imp that gets summoned by an incompetent buffoon with designs to take over the entire planet. You command a vast army of underworld minions while designing an underground dungeon, complete with traps, and other tricks. It's the kind of stuff that made Dungeon Keeper a classic.Family Fun Humor - There aren't many titles that actually make me laugh out loud when I play them, but Impire is darn funny.
Conclusion: Impire might not be the spiritual successor for Dungeon Keeper that many players have been waiting for, but this is a solid game that manages to blend two very different types of gameplay into a unitary experience. I loved the control I had over my minions and the way different unit types worked together as part of a squad, creating strategies to deal with the various challenges that Impire threw at me.
Pros: + Dungeon building, + Squad system, + Unlock and upgrade system
Excerpt: SquareGo has a sneaking suspicion that at least one person on Impire ‘s writing staff is a massive fan of Terry Pratchett’s Discworld books. It’s not just the scenario of a fifteen foot tall demon covered in flames summoned by an inept wizard and forced into a rather unfitting incarnation as a three foot tall imp with rather ratty clothes.
Excerpt: Baal-Abaddon is minding his own business in the depths of Hell when he is summoned into Ardania by an evil ambitious halfwit named Oscar. As if serving Oscar is not demeaning enough, his earthly form is that of an imp. This vessel is only temporary as Baal gains experience; he can evolve closer to his true form. Strong Points: Witty humor that can be expected from a Paradox title. Weak Points: Multiplayer is beta and Steam invite only; lots of crashes to the desktop.
Pros: Witty humor that can be expected from a Paradox title.
Cons: Multiplayer is beta and Steam invite only; lots of crashes to the desktop.
Excerpt: ' Being an evil dungeon lord has its perks. Simpering minions eager to do your bidding are in abundant supply, piles of treasure make great home decor, and you never have to wait too long before a new gaggle of doe-eyed do-gooders come charging into your realm to be gutted and looted. Impire's strategic dungeon-sim revival channels the spirit of the classic Dungeon Keeper series well enough to wrap you into its diabolical fold for a spell.
Pros: Lots of different, cool units to unlock, Oddball sense of humor is endearing
Cons: Interface is a mess, Juggling the many tasks thrown in your lap grows frustrating, Dungeon making is bland and unfulfilling, Stages get repetitive quickly
Excerpt: I feel I should immediately clarify that I have not, in fact, played Dungeon Keeper; the game I am assured this is supposed to take after very heavily. If you’re looking to see how Impire shapes up compared to Dungeon Keeper, you’ll have to look elsewhere. I’m sure many people have played Dungeons and Dragons by now, or at least know about it.
Excerpt: Impire is the latest game from Paradox Interactive to take place in Ardania, the world created for the Majesty franchise. This time you control a powerful demon named Baal, who has been summoned into the body of a lowly imp, and who must follow the orders of a wannabe supervillain named Oscar van Fairweather. Oscar’s goal? To defeat the Sovereign (your character in Majesty ) and his Royal Advisor, and take over Ardania for himself — with your help, of course.