Excerpt: I have braved the dragon-guarded ramparts of the Boletarian Palace, delved deep into the labyrinthine Stonefang Tunnels, and crept through the dark, foreboding dungeons of the Tower of Latria. I've explored the crumbling ruins of the Shrine of Storms and even trudged through the festering marshlands of the Valley of Defilement. I've died more times than I can count, but even death is no escape in From Software's Demon's Souls . In fact, it's just the beginning.
Excerpt: Demon's Souls is easily one of the most addictive and engaging games I've ever played. Something about this title drew me in and just would not let me leave it alone. It is a very brutal game that leaves little to no room for carelessness, but since players will never see a Game Over screen it is actually very forgiving. The game expects you to die and teaches you to embrace it.
Excerpt: A couple thousand years earlier you might have thought times were simpler, but you’d be wrong. Turns out the Romans wanted more or less the same things you see people begging for these days; better schools, more jobs, a higher standard of living and even coliseums, to take in the occasional gladiator match.
Excerpt: Even with a cool new Latinized name, Imperium Romanum is pretty much the exact same game as Glory of the Roman Empire, which came, saw, and inspired a thousand yawns back in 2006. This carbon copy also has tougher problems to deal with than simply ripping off a two-year-old snoozer that nobody much cared for, since a legion of bugs leave the game stuck somewhere between "unstable" and "God help you." And that last sentence isn't hyperbole.
Pros: Online high score tracking
Cons: So crash-prone that it's almost unplayable, Basic design is too dated and generic, Not enough Roman history or flavor, Horribly limited army management and combat
Conclusion: Overall though it's difficult to fault the blending of elements on offer here. Graphical detail is excellent on high-level systems, whilst the engine is flexible enough to scale down to more modest rigs with ease. The level of historical detail on offer will be enviable to even the more established franchises, and whilst Imperium doesn't do anything to reinvent the genre as a whole, it's certainly a well-refined product that's worth a look to veteran players; or...
Excerpt: Civis Romanus sum. As the title suggests, you will be in charge of managing a city of the Roman empire during different times of the imperium. Your goal is to take a modest small settlement into a bustling metropolis by means of satisfying your citizen needs, having ‘friendly negotiations’ with nearby barbarian tribes and most important of all, build impressive monuments such as theaters, Circuses and of course, a Coliseum.
Pros: Good visuals and sound, lots of scenarios, good gameplay
Cons: Combat mechanics are lacking, additional structure types would have been welcomed
Summary: Take the future of an empire into your hands in Haemimont's Imperium Romanum, a historical strategy that puts the player in the role of a governor of a province, where he or she must strive to build a well organized, prosperous and commanding settlement.
Excerpt: Maybe city-building games just aren’t for me any more. I used to love real-time strategy games, but then they all started looking and playing alike, and I eventually drifted off to other genres. Now something similar is happening to me with city-building games, except that it’s not just the case they seem identical; to all intents and purposes, they are identical.