Excerpt: Graphics & Sound: Imperial Glory , published by stalwart Eidos Interactive and developed by Pyro Studios ( Commando series), brings us into the world of war and politics in the 18th century. Many will instantly compare this title to the Total War series, and rightly so, for it combines both the fast-paced RTS action in gorgeous 3D, with elements of “Risk-esque” grand strategy.
Perhaps the strongest area is Imperial Glory’s graphical showing.
Excerpt: ? Remember how boring it sounded to control the growth of an ancient power, controlling its politics, technology, and army for years and years and years only to see how powerful it became in comparison to other emerging nations? It still sounds kind of boring but man was it a blast!
Excerpt: Pyro Studios is no stranger to strategy titles having done tactical level games like Commandos and various real-time strategy titles like Praetorians. Admittedly, it was hard to write this review without being influenced by Creative Assembly’s Total War series, especially the latest Rome: Total War title, which Imperial Glory models itself upon. Like Rome, Imperial Glory is split between a turn-based nation level strategy piece and a real-time battle portion.
Excerpt: If Matrix Games’ Crown of Glory might be known for detail down to the last gaiter button, then
Imperial Glory by Eidos is easily described as Napoleonics Lite. Grognards may tremble, but if players don’t take their wargaming too seriously, they’ll find
Imperial Glory quite a hoot. The game is challenging and boasts some of the best graphics and animation this side of a Napoleonic dress ball.
Conclusion: I’ve always considered wargamers to fall into three distinct categories. First there are Arcadians (as in arcade type games), folks to whom the basis of a great game is splashy graphics and competitive play. Physical or historical realism is of secondary consideration, if a consideration at all.
Summary: The road to glory falls a little bit short.
Pros: The campaign is has near endless replay value; beautiful 3D environments for real-time battles; the real-time battles in a turn-based game are a novel idea.
Cons: Long load times between game modes; a lack of variety in the basic soundtrack becomes repetitive and the voice acting is simply ridiculous; multiplayer supports too few players per game to be enjoyable.
Summary: Imperial Glory is a game that wants to be the next Total War. Not that there's anything wrong with that. After all, Creative Assembly's popular strategy franchise has gotten bigger and better with every release. However, in copying the formula of Total War, Pyro Studios, the designers of Imperial Glory, have missed the small nuances and details that made the Total War games, in particular Medieval and Rome, something special.
Pros: Picturesque 3D land and naval battles, Rich diplomacy system, Enjoyable, if slow, turn-based strategy
Cons: Land battles lack epic feel, Lack of morale system creates unrealistic results, Naval battles tough to coordinate, Only five historical battles
Conclusion: Да только кому понравится "облегченный" вариант Rome: Total War в другом хронологическом периоде? Такая поделка от создателей превосходных Commandos, счастливо доживших до третей серии, неприятно шокировала. Неужели выдохлись ребята? И чем же тогда станет Commandos Strike Force?