Summary: I've played Pharaoh and Cleopatra previously and I LOVE those games. This is definitely a new take on the old layout and you can get a more detailed idea of the people's influence to one another. I prefer the micromanagement of the old games as apposed to being more personable w/ the NPC's and their influence to one another. This game is what I would grade as 'Okay'- NOW- it is in general a pretty neat game if you've never experienced anything like this before.
Summary: I bought this game because it looked like Pharaoh with updated graphics. The graphics still aren't eye candy, but they are better. The gameplay is fun, but it is not a detailed as Pharaoh was and a little less engaging. I am still working out the finer points of playing this game so I may come back and add more info.
Summary: It's okay. Immortal Cities: Children of the Nile claims to be the first rotatable 3D RTS simulation game in history, so I respect that. The game was promoted as something unique to others in that it doesn't focus so much on violent depictions of warfare but instead, the daily activities of individuals (farming, mining, construction, etc.
Summary: I just got this game so I haven't actually played it much. BUT I wanted to report that it was quite difficult to even get it to play on my P3 system (xp w/ 256ram) & I have read that others have the same problem. It seems that the minimum system requirements are really too low to play the game at it's best.
Summary: This is not really a review but a warning. Some XP games play on Windows 7 but this does not. Even on quite a powerful Windows 7 computer the game crashes after 15 minutes. If you have XP it's probably a good game to play. I ended up giving it away as it wouldn't play.
Summary: Children of The Nile This game has been a rush job, this is self evident by the patches to download from the Sega website. The gameplay has a rough feel to it and realy needs refining to turn it from a good game to a great game. The unhelpful help files are a waste of disk space. The game is based on a currency of food and the food ledger informs you how much food the workers need, but the priests, scribes & etc can take as much as they like so there is not much point in...