Reviews and Problems with Immortal Cities: Children of the Nile
Showing 1-10 of 62
29 July 2013
Summary: Nice game but doesn't deserve 10, i dont know if the people giving 10 are payed to give these kind of reviews but whatever, the game is nice and remind me of old pharaoh, but is nothing revolutionary, same old stuff and the graphics are very bad compared to grand age rome for exemple
Summary: One must remember that this game is 10 years old; at the time it was incredibly pretty. Nowadays it still is pretty, but people spoiled by today's poly counts might find the simpler 3d models a bit dated. This game is, simply, brilliant. It's really a simulation in the truest sense. As an administrator there are certain things you can do, but for the most part people do what they will do with or without your intervention.
Summary: It's okay. Immortal Cities: Children of the Nile claims to be the first rotatable 3D RTS simulation game in history, so I respect that. The game was promoted as something unique to others in that it doesn't focus so much on violent depictions of warfare but instead, the daily activities of individuals (farming, mining, construction, etc.
Summary: This is one of the best city building games on the market. It is made great because of the original setting, the lack of an arbitrary currency and the very simple economic model: farms provide food, food goes to brick-makers and bricks go to your buildings. There are several other classes that allow your society to be better governed and there are many buildings which ensure the smooth ope ration of your city.
Summary: Since I am still attempting to learn all of the Sim's subtleties, perhaps my final judgment should wait for another day. But.... Of course the graphic quality is superb for a 2004 Sim, and it does require a Nvidia 7600GT level card or better to play. The music is specially composed on historically correct instruments. It is gorgeous to look at and listen to. The manual is just a summary of game play and does not even begin to touch on the details or depth of play.
Summary: Wow are you in for a great game. This has every tine thing you could need for building Egypt. Different challenges and levels to choose from. You can zoom in and see the people going through their day up close. Zoom out and build the civilization You can even trade with other countries in Africa. Farming, construction, governing people, running the whole of Egypt from the ground up. So many possibilities that you could be playing this game for many years.
Summary: Micromanagement nightmare- with a gorgeous Egyptian aesthetic. Full to the brim with massive economical, religious, and habitual information of the Ancient Egyptians, so if anything you're at least getting a good learning tool inside of the game you just bought. Has loads of little annoyances, things that don't make sense, and a few game-breaking glitches (though rare) that almost halt t he immensely compelling experience of building you're city along the river's edge.
Summary: I don't play many games so I tend to compare other games to the ones I have played that I liked. I've played all the Sierra/Impressions games over and over for the last 20 years. I still have one unplayed campaign in Emperor saved for a rainy day or in case I break my leg and have nothing but time on my hands for a month. Those games were that good. Sierra was ahead of their time and I mourn their passing.