Reviews and Problems with Immortal Cities: Children of the Nile
Showing 1-10 of 16
2 December 2013
Summary: An absolute gem. I pride myself in digging up golden PC titles that receive little fanfare, and this game is surely one of those. As an ancient Egyptian simulation, this game is a unique city-simulation concept with excellent execution and historical accuracy. The mechanics are distinct, with the three "Seasons" revolving entirely upon the flooding of the Nile. The only currency is the An absolute gem.
Summary: Nice game but doesn't deserve 10, i dont know if the people giving 10 are payed to give these kind of reviews but whatever, the game is nice and remind me of old pharaoh, but is nothing revolutionary, same old stuff and the graphics are very bad compared to grand age rome for exemple
Summary: One must remember that this game is 10 years old; at the time it was incredibly pretty. Nowadays it still is pretty, but people spoiled by today's poly counts might find the simpler 3d models a bit dated. This game is, simply, brilliant. It's really a simulation in the truest sense. As an administrator there are certain things you can do, but for the most part people do what they will One must remember that this game is 10 years old; at the time it was incredibly pretty.
Summary: It's okay. Immortal Cities: Children of the Nile claims to be the first rotatable 3D RTS simulation game in history, so I respect that. The game was promoted as something unique to others in that it doesn't focus so much on violent depictions of warfare but instead, the daily activities of individuals (farming, mining, construction, etc.
Summary: This is one of the best city building games on the market. It is made great because of the original setting, the lack of an arbitrary currency and the very simple economic model: farms provide food, food goes to brick-makers and bricks go to your buildings. There are several other classes that allow your society to be better governed and there are many buildings which ensure the smooth This is one of the best city building games on the market.
Summary: Micromanagement nightmare- with a gorgeous Egyptian aesthetic. Full to the brim with massive economical, religious, and habitual information of the Ancient Egyptians, so if anything you're at least getting a good learning tool inside of the game you just bought. Has loads of little annoyances, things that don't make sense, and a few game-breaking glitches (though rare) that almost halt Micromanagement nightmare- with a gorgeous Egyptian aesthetic.
Summary: This game is really cool, its not the same as Pharoah/Cleo, it has a different feel to it. At first I was a little disappointed, but the more I've played it the more I appreciated the differences and the fact that it IS a different game, not just a sequel. If you like Sierra's city building games, once you get used to the differences you'll like this game to. The 3-D effects are worth giving it a try.