Summary: I had a lot of fun with this game until close to the end. At the end of Chapter 5, the game forced me to enter a dungeon, and denied me the ability to exit until all monsters had been killed. Problem is, once I killed all the monsters, the door would not unlock. I spent hours of real time looking for the last monster, only to find myself hopelessly trapped in a deserted dungeon.
Note to game designers: RPG stands for Role Playing Game!
Johnny Truant "hatredistrength", Amazon
19 July 2003
Summary: This game is just like Fallout Tactics: Brotherhood of Steel in that they both have absolutely no story and no real Role to Play. If you like mass combat with no reasoning or brain hurting dialogue (in other words you use the phrase GROG SMASH! more than twice a day) you will love this game. If you want storyline and such, might I direct you to Planescape Torment, Fallout, Fallout 2, or even (shrudder) Baldur's Gate 2 instead. You'll thank me later.