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Horse and Musket: Volume I

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Horse and Musket: Volume I

Horse and Musket: Volume I is a strategy game developed by Boku Strategy Game and published by Matrix Game. It is part of the Horse and Musket series, and comes with two solid historical titles in one package, as well as new game features, a new editor, and a complete graphics overhaul. The game lets players relive the exciting and trying days of Frederick the Great. Horse and Musket: Volume I is an expansion to the previous Prussian War Machine and Prussia's Glory titles.…

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Horse and Musket: Volume I

Horse and Musket: Volume I is a strategy game developed by Boku Strategy Game and published by Matrix Game. It is part of the Horse and Musket series, and comes with two solid historical titles in one package, as well as new game features, a new editor, and a complete graphics overhaul. The game lets players relive the exciting and trying days of Frederick the Great. Horse and Musket: Volume I is an expansion to the previous Prussian War Machine and Prussia's Glory titles. Through the turn-based hex based system, gamers take command of a wide variety of historical units and leaders as they follow in Frederick’s footsteps across 10 of his famous battles, making for 40 scenarios in total. The game has an ESRB rating of RP

Features

Horse and Musket: Volume I features an editor that provides gamers with the ability to edit maps, units, order of battle, and game data. All game data is accessible and can be saved in each unique scenario. These scenario include movement rates and costs, combat modifiers, morale modifiers, scenario components can be saved separately for easy use in multiple battles, ability to set the unit portrait for each individual regiment, battalion or battery and supports up to 5 variable sounds per action. The game combines all 10 battles from its predecessors, Prussian War Machine and Prussia’s Glory, for a total of 40 individual scenarios and features famous battles of this period: Chotusitz, Hochkirch, Hohenfriedeberg, Kolin, Prague, Lobositz, Mollwitz, Leuthen, Torgau, and Soor. It also features a new formation: The Defensive Formation for infantry units provides all around defense in rough terrain and built up areas; optimal game load times and streamlined computer processing power usage; allows gamers to command a wide range of unit types, expanded game formulas use a 1-100 scale along with 10 levels of unit effectiveness. For example soldiers can represent the best of the best with a level 10 rating of “Elite Guard” or be reduced to useless pawns as the level 1 rating of “Rabble”; graphics that include new units, terrain, and interface art that are all fully moddable; interface features like larger hexes to get a better view of individual soldiers making up each unit in addition to customization options like setting the graphics color palette and font type for each scenario and a new display method for the Disruption/Morale/Rally Unit numbers for quick factor determination.

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