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Home.34119160
7.7 out of 10

Home

Great Deal: $7.99

Reviews and Problems with Home

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Overall 10
10

Gone Home Review

GamerNode
11 September 2013
  • Summary: An engrossing, emotional story told expertly through the video game medium.
  • Pros: Emotional, character-driven story, Creepy atmosphere, Excellent voice acting, Defies your expectations
  • Cons: Limited replay value
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Overall 9
9.0

Gone Home Review

AtomicGamer
22 August 2013
  • Excerpt: Gone Home is one of the best games that I can only recommend under a big pile of conditions. But if you meet them, this could wind up being one of the most important games you play. Some who try Gone Home will walk away very angry about it, insisting that it's not even actually a game since there is no combat, nor are there any puzzles.
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Overall 9
9.0

Gone Home Review

Strategy Gaming Online
22 August 2013
  • Excerpt: is one of the best games that I can only recommend under a big pile of conditions. But if you meet them, this could wind up being one of the most important games you play.
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Overall 10
10

Gone Home

DarkStation
19 August 2013
  • Conclusion: Gone Home tells a story unlike any other game in recent memory, and yet it does so in a way that only a video game can. The masterfully executed environmental storytelling guarantees that each player will walk away from Gone Home with a different experience. The tale of the Greenbriar family, as woven by their material possessions, is one that players won’t soon forget.
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Overall 10
10

Gone Home’s ghosts in the closet aren’t the usual ghosts in closets

quartertothree.com
16 August 2013
  • Excerpt: Many videogames that struggle to reconcile gameplay and storytelling fail valiantly. Bioshock Infinite and The Last of Us would have been so much better if the developers hadn’t jammed into their wonderful stories the rote gunplay, stealth, and scavenging you expect in your games. But then there are games that know enough to dispense with that stuff to concentrate on story. Some of these are called “adventure games”.
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Overall 9
9.0

Expert Review

Adventure Gamers
16 August 2013
  • Conclusion: Like my beloved My So-Called Life, a “little” show that struggled for ratings and mainstream acceptance, I fear that Gone Home may face an uphill battle when it comes to finding its audience. As an indie adventure, it’s small potatoes compared the team’s previous AAA credits (Fullbright’s founders worked together on the BioShock 2 DLC Minerva’s Den).
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Overall 10
10

Gone Home review

GamesRadar
15 August 2013
  • Conclusion: "All you’ll find are carefully placed narrative elements that work together to tell a story deep with meaning and significance." "Gone Home is as much an introspective journey into human life as it is a game so very worthy of your time.
  • Pros: The constant sense of discovery and exploration, A richly-woven narrative for you to uncover, Environments that are full of life and charm
  • Cons: Finishing the game in two hours, Little replay value, Some fuzzy textures
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Overall 10
9.5

Gone Home

IGN
15 August 2013
  • Conclusion: When Thomas Wolfe wrote "You Can't Go Home Again," the mere idea of Pong would've wrecked his fragile mind. But nearly a century later, Gone Home presents us with a game that both embraces that melancholic notion while simultaneously exploring the roots, secrets, and artifacts of a family that feels as real to me as my own. Stepping foot inside of the Greenbriar home and discovering the things they left behind is a powerful experience.
  • Pros: Impeccable writing, Fantastic voice work, Original, powerful themes, Amazing sense of exploration, Evocative score/soundtrack
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Overall 9
9.0

Gone Home

Thunderbolt Games
15 August 2013
  • Excerpt: Open a closet door in the Greenbriar household and amongst the stacks of storage boxes and shelves of dusty books, you’re likely to find a nugget of character development. A hotel matchbook, perhaps, with a suggestive invitation scribbled on the inside fold. Or maybe a mix tape of ‘90s grunge, covered in the teenage doodles of high school boredom.
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Overall 9
9.2
Gameplay 9
9.0
Funfactor 9
9.0

Gone Home

Digital Chumps
15 August 2013
  • Conclusion: Gone Home is story in which you'll get to know a handful of characters without physically meeting any one of them. A game where engagement is driven by exploration and absorption at a pace that perfectly suits the story it needs to tell. An experience that offers first and third person accounts of different stories and trusts the player with filling in the blanks. It's not that they don't make them like this anymore, but rather they've never made one like this before.
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