Conclusion: Overall, I enjoyed getting scared by horrible, scary-looking spirits. My previous statement of screaming and dropping the controller could be seen as contrary to that, but I thoroughly enjoyed being genuinely scared. If this ever happened, I would only hope that my cell phone is that reliable during that kind of situation. Actually, I would hope it would be that reliable in any situation.
Conclusion: Concept: Walk around in the dark, pick stuff up, avoid ghosts, and try to care
Graphics: Despite using Unreal Engine 4, Daylight’s visuals don’t highlight the engine’s power
Sound: Ambient music and sound effects accompany the minimal voice work
Playability: Navigating the environments isn’t complicated, but sometimes you need lightning-quick reflexes to fend off a shadow before it kills you
Entertainment: A few jump scares left my heart racing, but the overall adventure...
Excerpt: When I fired up Contrast before my last session with it, my heart grew heavy. Soulful, somber notes blared from my speakers, reminding me just how lovely the game can be. Realizing that, my heart grew heavier, and continued to gain in weight as I entered the game's world and took in its breathtaking sights. The protagonist Dawn stood amidst a quiet Depression-era town, built of earthy tones and shaded alleyways.
Summary: There aren't many games out there that deal with children and their struggle to cope with situations that we take for granted every day. While there are some stories out there like Papo & Yo , the market isn't exactly filled with them, leaving a rather sizable gap for others to take their place. Here to answer the call on the launch of the PlayStation 4 comes Contrast , the adventure of a young girl named Didi and her imaginary shadow friend Dawn.
Excerpt: It is a fair critique that Gone Home from The Fullbright Company is not a game in the traditional definition, adventure or otherwise. Rather, Gone Home is an example of a nearly fully interactive deconstructed narrative, peppered with introspective monologues, riot grrrl music, and a few casual puzzles. The game is likely to be a polarizing experience for any player who experiences it.
Terrific narrative game tackles tough teen identity issues.
Common Sense Media
1 July 2013
Summary: Parents need to know Gone Home is less a game than an interactive story. There is no action, no combat, and not really even any traditional puzzles. Players take on the role of a young woman who explores her family's empty house after a year abroad, piecing together details of her family's activities during her time away. During her search she experiences several revelations, many to do with her sister's budding sexuality and sexual orientation.
Conclusion: Maybe Home’s ability to make you think is a good thing, though. Maybe you want to spend more time in front of your PC contemplating, rather than interacting. Or, maybe you expect your games to give you more to do than Home does. Whatever the case, it's worth noting that Home costs about $2.50 at the time of this review.
Excerpt: I don't know why Spielberg decided to re-release ET. I think it's just a reminder that how quick those 20 years passed. I remember sitting in the cinema with my eyes all teary when ET was saying goodbye to everyone. Awww. The difference between then and now is that in 1982 franchise was in the shape of t-shirts, caps, money banks (I had one of those!) and other stuff. Warp 20 years in the future and our friend ET is digitally represented all over the place.