Conclusion: Overall, I enjoyed getting scared by horrible, scary-looking spirits. My previous statement of screaming and dropping the controller could be seen as contrary to that, but I thoroughly enjoyed being genuinely scared.
Excerpt: Don’t go into the light…especially if it happens to be the new no-thrills and limited chills survival horror game, Daylight from Zombie Studios. I’ve been following this game a bit closer than I’d care to admit – especially after playing it.
Conclusion: Concept: Walk around in the dark, pick stuff up, avoid ghosts, and try to care
Graphics: Despite using Unreal Engine 4, Daylight’s visuals don’t highlight the engine’s power
Sound: Ambient music and sound effects accompany the minimal voice work
Playability: Navigating the environments isn’t...
Excerpt: When I fired up Contrast before my last session with it, my heart grew heavy. Soulful, somber notes blared from my speakers, reminding me just how lovely the game can be. Realizing that, my heart grew heavier, and continued to gain in weight as I entered the game's world and took in its breathtaking...
Summary: There aren't many games out there that deal with children and their struggle to cope with situations that we take for granted every day. While there are some stories out there like Papo & Yo , the market isn't exactly filled with them, leaving a rather sizable gap for others to take their place.
Excerpt: It is a fair critique that Gone Home from The Fullbright Company is not a game in the traditional definition, adventure or otherwise. Rather, Gone Home is an example of a nearly fully interactive deconstructed narrative, peppered with introspective monologues, riot grrrl music, and a few casual...
Terrific narrative game tackles tough teen identity issues.
Common Sense Media
1 July 2013
Summary: Parents need to know Gone Home is less a game than an interactive story. There is no action, no combat, and not really even any traditional puzzles. Players take on the role of a young woman who explores her family's empty house after a year abroad, piecing together details of her family's...
Conclusion: Maybe Home’s ability to make you think is a good thing, though. Maybe you want to spend more time in front of your PC contemplating, rather than interacting. Or, maybe you expect your games to give you more to do than Home does.