Summary: Daylight was a thoroughly unpleasant experience for me to try and play. The gameplay is boring, it’s not a horror game, it’s ugly looking, the logic is bad, and after about 20 minutes, the game would crash on me. I would wager that you would get more scares, or just basic enjoyment, out of almost any other horror game around right now.
Conclusion: Upon death, Sarah regains consciousness before the message “You can’t remember, but this seems familiar” lines the foot of the screen. In note-driven Daylight, this is perhaps the most hauntingly accurate passage of the lot.
Summary: I've been an enthusiast of the horror genre ever since I laid hands on Eternal Darkness for the GameCube. Although not a fair comparison to many survival horror games since, I’ve understood what it takes for a game to creep under your skin and leave a lasting impression. Daylight , unfortunately, is not one of those games.
Summary: Daylight ’s handful of tricks provides few frights. For a game about exploring creepy buildings, uncovering a mysterious past, and being on guard against murderous spirits, it can be surprisingly boring. The lack of anything to do when wandering through the meandering halls other than move the odd switch or box and gather the same item types takes its toll quickly.
Excerpt: , I was instantly hooked. As a fan of film noir, I thought it looked absolutely stunning and showed a lot of promise. After finally getting my hands on it, though, what I originally pegged as a potential game of the year candidate is now high on my list of the same period’s biggest disappointments.
Excerpt: Imagine: You awaken in unfamiliar surroundings with blood caked on your clothing and the boom of lightning echoing in your head. It's midnight black, and were it not for the flashlight at your feet you might not have known you were in someone else's house. You try to remember what events could have led you here, but your memories are as blanks as you pockets are empty.
Summary: Je ontwaakt in een groot verlaten ziekenhuis met in je hand een mobiele telefoon die dient als je enige lichtbron. Een stem verwelkomt je en zegt dat er al lange tijd op je werd gewacht, maar zelf heb je geen flauw benul waar je bent en waarom je daar bent. Het klinkt als een ideale intro van een spannend avontuur, maar het pakt allemaal net even wat anders uit.
Pros: Paar schrikmomenten, 3D is een leuke toevoeging
Cons: Op momenten flinke framerate-problemen, Irritant hoofdpersoon, Slecht uitgewerkte spanning en horror, Zeer korte speelduur