Conclusion: Overall, I enjoyed getting scared by horrible, scary-looking spirits. My previous statement of screaming and dropping the controller could be seen as contrary to that, but I thoroughly enjoyed being genuinely scared. If this ever happened, I would only hope that my cell phone is that reliable during that kind of situation. Actually, I would hope it would be that reliable in any situation.
Excerpt: As a kid, I was terrified of movies like Friday the 13th and Nightmare on Elm street. Then I realized that no matter how many times I watched either movie, monsters like Freddy and Jason would always do the exact same thing, so there was no need to be afraid of what I already knew. That's why the idea of Zombie Studios' procedurally generated suspense game Daylight is so interesting; it challenges the very idea of horror games as we know them and tries to do something...
Summary: Daylight was a thoroughly unpleasant experience for me to try and play. The gameplay is boring, it’s not a horror game, it’s ugly looking, the logic is bad, and after about 20 minutes, the game would crash on me. I would wager that you would get more scares, or just basic enjoyment, out of almost any other horror game around right now.
Conclusion: Upon death, Sarah regains consciousness before the message “You can’t remember, but this seems familiar” lines the foot of the screen. In note-driven Daylight, this is perhaps the most hauntingly accurate passage of the lot.
Excerpt: The Good : Uh. Um. It’s short. The Bad : Awful procedural engine. Almost not a game. Terrible road flare effect. The Ugly : I upgraded my computer for this? I like to think of myself as a guy with a pretty extensive vocabulary, and so I took it as something of a challenge to try and come up with one single word from my considerable lexicon to describe Daylight, the new first-person horror survival game. It took me awhile, but I think I’ve got it. Are you ready? Ready?
Summary: I've been an enthusiast of the horror genre ever since I laid hands on Eternal Darkness for the GameCube. Although not a fair comparison to many survival horror games since, I’ve understood what it takes for a game to creep under your skin and leave a lasting impression. Daylight , unfortunately, is not one of those games.
Summary: Daylight ’s handful of tricks provides few frights. For a game about exploring creepy buildings, uncovering a mysterious past, and being on guard against murderous spirits, it can be surprisingly boring. The lack of anything to do when wandering through the meandering halls other than move the odd switch or box and gather the same item types takes its toll quickly.
Conclusion: Concept: Walk around in the dark, pick stuff up, avoid ghosts, and try to care
Graphics: Despite using Unreal Engine 4, Daylight’s visuals don’t highlight the engine’s power
Sound: Ambient music and sound effects accompany the minimal voice work
Playability: Navigating the environments isn’t complicated, but sometimes you need lightning-quick reflexes to fend off a shadow before it kills you
Entertainment: A few jump scares left my heart racing, but the overall adventure...