Excerpt: First Impressions My reaction is As I plunge through air making a Halo (high altitude low opening) jump from the drop ship, with Anti-aircraft guns blazing around me, I could spot enemy choke points, there was gun fire below as my fellow comrades try to make the final push to enemy control center.
Excerpt: If there were ever a game that showed the importance of the digital distribution movement, it would be Section 8: Prejudice . When Time Gate Studios released the first Section 8 as a fully-fledged retail title, it floundered amid mixed reviews and even worse sales.
Excerpt: For the most part, Prejudice is largely a multiplayer affair. Its short story likely won't be enough to satiate any lone gunmen seeking a deep campaign to keep them entertained for many hours.
Conclusion: With Section 8: Prejudice you are given three enjoyable experiences all wrapped into one 15 dollar package. This game does not innovate or rejuvenate the genre in any way but neither does it hamper it. It is well worth its price.
Excerpt: Genre-blending games are a common thing these days. Just look at Spore, which merges real-time strategy, space combat, and about a million other game types into one ambitious title. Or GTA, which combines shooting, driving and gang warfare into a glorious pimp 'em up. Hinterland is no exception.
Pros: Damn addictive, Town building adds depth, Simple & low specs
Cons: Stripped-down AI, Basic inventory/level-up, No multiplayer