Excerpt: First Impressions My reaction is As I plunge through air making a Halo (high altitude low opening) jump from the drop ship, with Anti-aircraft guns blazing around me, I could spot enemy choke points, there was gun fire below as my fellow comrades try to make the final push to enemy control center. Just before hitting the ground I applied the brakes and smashed right in the ground sending shockwaves around.
Excerpt: If there were ever a game that showed the importance of the digital distribution movement, it would be Section 8: Prejudice . When Time Gate Studios released the first Section 8 as a fully-fledged retail title, it floundered amid mixed reviews and even worse sales. Fast forward to game's first additional content, and things have changed dramatically.
Excerpt: When long-time PC gamers get together and reminisce about the old days, one topic that always comes up is the genres that modern game developers just don't know how to make anymore. Call of Duty: Black Ops can pretty clearly trace its gameplay lineage back to Counter-Strike and Quake before it, but then someone always brings up the Diablo series and how no one has ever really quite recaptured that magic.
Excerpt: For the most part, Prejudice is largely a multiplayer affair. Its short story likely won't be enough to satiate any lone gunmen seeking a deep campaign to keep them entertained for many hours. As opposed to the first game's campaign, which was essentially an introduction to the multiplayer with a shallow story tacked on, Prejudice has an interesting (albeit fairly generic) story.
Conclusion: With Section 8: Prejudice you are given three enjoyable experiences all wrapped into one 15 dollar package. This game does not innovate or rejuvenate the genre in any way but neither does it hamper it. It is well worth its price. The story is entertaining, the gameplay is diverse, and the modes are distinct.
Pros: Surprisingly good campaign, diverse strategic gameplay, Swarm is great co-op fun
Cons: Underwhelming sound, unbalanced AI, nothing we haven’t seen before
Excerpt: Although released almost one year ago, it is only now that I had the chance to give Hinterland a try and I decided to share the experience with you guys – if there’s somebody left on this planet who hasn’t played it yet. So read on my Hinterland review to find out if you should buy the RPG/city building sim or if you should keep your money for another game.
Excerpt: Genre-blending games are a common thing these days. Just look at Spore, which merges real-time strategy, space combat, and about a million other game types into one ambitious title. Or GTA, which combines shooting, driving and gang warfare into a glorious pimp 'em up. Hinterland is no exception. Although Tilted Mill Entertainment's budget RPG might appear to be a simple Diablo clone, the developers have cleverly added in a slice of town management to mix things up.
Pros: Damn addictive, Town building adds depth, Simple & low specs
Cons: Stripped-down AI, Basic inventory/level-up, No multiplayer