Excerpt: Highland Warriors is a real-time strategy game that brings together the great battles between Scotland and England with some of the most innovative gaming technology available today. The story line spans the 500 years of history covered in the timeline mentioned above. There are 4 clans in the game: the MacKay Clan (Mystics), the English, the Cameron Clan (Warriors), and the MacDonald Clan (Merchants).
Excerpt: By Tim Jordan A big map, fog of war, and enemies all around. What’s a leader to do? Well, construct buildings, gather resources, and build military might to win control of ancient Scotland. A campaign scenario from Age of Empires? No. The latest offering from Data Becker, Highland Warriors.
Excerpt: Yep! It's Another real time strategy (RTS) game where you gather the raw materials, make buildings that can manufacture troops, research technologies that allow better buildings to make better troops armor and weapons etc. But this one has a few differences plus a decided "Scottish flavor" to it. The graphics are ok. They are choppy at times, but generally ok for this type of game.
Excerpt: 400 years later Edward I, also known as the "Hammer of the Scots" engulfed the land in a great feud. It was not long before Edward I controlled most of Scotland. The Scots, led by William Wallace and Robert the Bruce, are left to fight what seems to be a futile war for freedom. This is the time when legends are born…
...And, in 2003, the release of Highland Warriors is released to mixed reviews, mostly on the low side.
Excerpt: It is interesting to ponder why Data Becker didn't want the theatrical license to this material. Of the four campaigns in Highland Warriors, one is totally devoted to William Wallace, the Scottish hero popularized in the film Braveheart. Other titles focusing on this milieu have come and gone, but the genre is still left with a void simply because it has never been done right. After spending some time with Highland Warriors, it still isn't right.
Conclusion: Aus der Geschichte um den schottischen Freiheitskampf hätten die Jungs von Soft Enterprises durchaus mehr machen können, doch zu wenige Innovationen und etliche Macken im Spieldesign lassen 'Highland Warriors' auf den Boden des Genremittelmaßes krachen. Die im Vorfeld hochgesteckten Ziele konnten nur zum Teil erfüllt werden, um den Genrethron zu erklimmen, fehlt doch noch so einiges.