Reviews and Problems with Hidden Expedition: Devil's Triangle
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User review by boochie54
5 September 2012
Summary: I just replayed this after I don’t know how long (years?) and was surprised how well it holds up since it’s release in 2009. It was the first in this series to add an adventure element to the HO format, and the story attempts to explain the Bermuda Triangle via the mad scientist route.
Summary: This game had surprised me! It was really great and I had so much fun with it. Graphics were fantastic, and the sound, effects and animation were really cool too. Although the music selection was good too, I did feel that it was a little 'quiet' at times - perhaps the developers didn't want the soundtrack to be too much of a distraction. I really liked the story, although the first part was a little confusing but it was comprehensible as I played further.
Summary: I cannot but give this truly beautiful game 5 stars. This Hidden Expedition game is quite different from the others in the series, and the HOG scenes were much better and cleaner. The puzzles all had a different twist. I loved the reworks of Da Vinci machines, and there was quite a bit of humour in the dialogue. The voice overs were good, and the characterisations excellent. In fact the Gideon person is a conflation of two people I know (coincidence only).
Summary: Unlike previous Hidden Expedition games, The Devil's Triangle is not a traditional Hidden Object Game but a "Myst Clone" with HOG mini games. I can happily say that DT follows the HE strategy of making each game significantly more enjoyable than the last & I'm looking forward to the follow-up, in which I will replay this first. A "Myst Clone" is a game that mimics the 1993 PC game Myst. It combines adventure, puzzle, HOG, Novel, & RPG.
Summary: This one's a winner all the way, in my book. Cool graphics, an interesting storyline, running from place to place (which I've found I like to do, as long as it makes sense), and the blastoff at the end...a very satisfying game. I could actually follow the storyline and started to pick up on what needed to be done next (after a quick look at the WT). After that, I didn't have to look at the WT anymore. Lots of fun with one; the graphics were quite inventive, esp.