Excerpt: With a huge fan base to support its efforts, Heroes of Might & Magic is back with a fifth installment. The turn based strategy franchise has had fans worried, with the inclusion of the third dimension and some rather interesting multiplayer aspects. But does it offer enough to keep the fans interested? Or fall short of bringing its followers the full package? If you’ve never played the first four, Heroes is a turn based strategy game, dressed in fantasy garb.
Excerpt: I’ve never been too good at real-time strategy games. While I definitely enjoyed the battles, I was never good at the base-building stuff and deciding what units to build when. Playing Warcraft 3 online was a test to see how long it took my opponents to beat me – I could rarely win.
Summary: It's been years since the last game in the illustrious Heroes of Might and Magic series. In that time, New World Computing, the venerable developer of the Heroes games as well as the Might and Magic role-playing series it spun off from, shuttered its doors. So the fate of subsequent Heroes games became uncertain at best, until publisher Ubisoft announced that it nabbed the rights to the Might and Magic brand last year. Then the question became one of quality.
Pros: Stays true to the spirit of a great and creative turn-based strategy series, Features six lengthy campaigns, offering many dozens of hours of gameplay, Six playable factions that are satisfyingly different, Excellent 3D graphics and outstanding operatic musical score
Cons: Some noticeable bugs, Fairly long loading times and other waiting periods slow down the pace, Not enough in-game documentation and the manual doesn't help