A challenging game with 5 hero classes all of which require a distinct strategy and play
Teri A Bennett, Amazon
26 November 2012
Summary: This game has been around awhile, but is still a winner. The object is to win through war, magic or resource capture. Some civilizations start weak (such as the wizards) while others start with a bang (the barbarians), but later in the game the initially weakest may through building wisely end the strongest...if they survive long enough and use their resources wisely.
Summary: Contains spoilers. Written for moderately advanced players familiar with the HOMM series. HOMM III and IV combine the best of both worlds, part RPG and part empire building/strategic simulation. Containing far more depth and replay value than the typical RTS, the turn-based classic provides the player with a seemingly limitless set of choices for creating a fantasy army while building up towns into veritable fortresses.
Summary: I tried this game by chance a decade ago and boy so much fun and time well spent on this now classic turn based role playing game. Build your armies, develop your heroes, your towns. The pace of heroes progress, the depth of the universe, stories, artwork, graphics for the time, a real addiction. The expansion was excellent too. Go try it or heroes 6.
Summary: In very good shape, I have played Heroes for far too many hours and enjoy it a lot. The only issue I have with it is the glitches. Freezes, boots you out of the game, and sometimes you cannot see what you are fighting at all. Overall 4/5 stars.