Reviews and Problems with Hector: Badge of Carnage - Episode 1: We Negotiate With Terrorists
Showing 1-4 of 4
Hector: Badge of Carnage - Episode 1: We Negotiate With Terrorists Review (PC)
Gamers Daily News
10 May 2011
Summary: With most of the humor centering around mocking modern society, how much you enjoy Hector’s first outing will depend on how many jokes in that vein you’re willing to put up with. If that sounds fine to you then you’ll be well served by this release, but if you’re expecting more varied jokes you may wish to look elsewhere.
Hector: Badge of Carnage Episode 1: We Negotiate with Terrorists
Adventure Classic Gaming
27 April 2011
Excerpt: Hector: Badge of Carnage was originally planned as a trilogy of point-and-click adventure games for the Apple iPhone and iPod Touch by Irish developer Straandlooper Animation. The first installment in the series, released in June 2010, was well received by both gamers and critics and ended with a promise of a second installment soon to follow.
Conclusion: Even if you don’t use hints, We Negotiate with Terrorists is a solid conversion overall. If you didn’t know better, you’d never guess this was an upscaled production after the fact. It looks good (in its intentionally gritty, filthy, hand-drawn way), controls intuitively, and plays as well as ever. As an old-school (if rather modern-minded) point-and-click comic adventure, it feels right at home on the PC.