Summary: So may want to debate the title of this review but in terms of requiring you to consider EVERY aspect of running a nation in war, there is no other game even close to this one. Scroll down to the bottom if you just want a brief summary.
Summary: Like the most complicated game of Risk ever. Or just a really good RTS. None of the goofy rock-paper-scissors gameplay that many others have and the pausable real-time engine is a great idea for this type of game.
Summary: Overall, this is a pretty good game. I find it to be rather one-dimensional; there isn't a lot of variation so it gets played-out pretty quickly. Don't bother playing the U.S.S.R. or the U.S.--it's too easy. Only playing the "bad guys" is really enjoyable.
Summary: Let me say first that I loved the original Hearts of Iron 2. It is an addictive, in-depth and exciting game that takes you through the World War II era at the helm of any country you choose. I bought Doomsday because I liked the idea of an improved and lengthened campaign.
Summary: Its always fun messing with history. But, there is so much you can't do in this game. It works if you consider that it was made to be played in the perspective of the leader of a whole country.
Summary: Hearts of Iron 2 Doomsday is a worthy extension of Hearts of Iron 2, in that it maintains most of the best features while adding speculative years from 1948 to 1953. It is a strategy game that does not require a powerful video processor.
Summary: A very deep, very engrossing political war game that happens to let you research and build pretty much every WWII weapon from a partisan with a pitch fork to an atom bomb, with everything in between. That, and it's half the price of the original game!
Excerpt: Who among us can honestly say that they’ve never wanted to play at being a commander in the second world war? Who hasn’t at one point or another wanted to be one of those men with bushy moustaches who pushes little models of aeroplanes around a big table with a picture of a map on it?