Excerpt: I wish I could invent a snazzy introduction for this review. You know, perhaps begin with a moody description of the game's dank environs, or attempt to liken the experience to a common life occurrence. Unfortunately, that's just not happening.
Summary: I have some really fond memories of playing through Gauntlet on the NES. "Red Warrior needs food, badly!" it would warn, reminding all of us that the Red Warrior player SUCKED. "Red Warrior, your life force is running out!" Then the annoying heartbeat-esque sound effect would kick in.
Conclusion: I can't stop thinking that Hammerwatch might have been a much better game if it incorporated two different mechanics, a random level generation and a much better action curve that doesn't punish players in such a drastic manner.
Excerpt: Hammerwatch brings back pleasant memories of the bullet-hell-esque RPG's of the day, withyour valient group of heroes fighting through the odds to get gold and renown. The game plays asyou would expect, with each of the four classes having unique weapons and abilities.
Summary: Joli comme tout, hardcore comme un bon vieux dungeon crawler et clairement bourré de bonnes intentions, Hammerwatch fait l'erreur d'oublier que les pads de ce millénaire intègrent plus de deux boutons.
Pros: Pixel art "amélioré" du plus bel effet, Bossfights bien secoués, Délicieusement hardcore avec le bon groupe en co-op, L'éditeur de niveaux
Cons: Intérêt très limité en solo, Pas de génération procédurale des niveaux, Frappe, frappe, frappe, pouvoir, frappe, frappe..., Musique répétitive