Summary: Third game in a fantastic series, this game does not work on modern PCs. There are two issues; one is with the outdated copy protection, which does not run under Vista or Windows 7, and so the game cannot be played. There is an illegal crack available to fix this problem, but then you run into the second, more insane, less fixable problem. CDV saw fit to tell this game to only run on the best graphics cards available at the time of release.
Summary: This is a real shame. Silent Storm and Silent Storm: Sentinels were total classics with brilliant combat and gameplay. This follow-up somehow, despite using the same engine, mucks up the combat. The role-playing aspect which sounded like a good idea doen't really work. One of the most annoying things is the lack of ammo for the guns. Why would you save up $20000 for a decent sniper rifle only to have 10 bullets for it with no chance of buying or finding more ammo for it?
Summary: P>Firstly it's its a great combination of the turn based strategy with RPG. Game has dynamic difficulty setter. For example you can choose how much damage you will do as a percentage. Even you can choose saving settings. For example save everywhere, save only in base or save in base or traveling map. The harder difficulty you choose the higher score you can get at the end of the game.
Summary: I am a great fan of tactical rpgs,having playing them all, ranging from fallout tactics to the UFO series. But this game is in a world of its own. It beats all by a country mile because of the following points: An absolutely stunning engine with great effects and graphics. Features every possible weapon from the pre-cold war era. So many different options, such as 4 different ways of shooting a sniper, or shooting through a wall, etc.