Conclusion: To sum up, Hammer and Sickle is unbelievably difficult, putting a hamper on a gamer’s overall enjoyment, to the point that you’ll likely spend most of your game time backtracking. But for the extra-bright gamers out there or those with a sadistic love of frustration, this game will engage you, to say the least. Otherwise, anyone else who’d still like to check out the worthwhile squad-combat-meets-007 style missions or awesome destructible environments is advised to...
Excerpt: In what might be considered an alchemical achievement, Nival Interactive came out of nowhere in 2003 to release a game with a perfect engine. Silent Storm combined the two greatest games in the squad-level turn-based strategy (yes, it's a genre) genre, melding the realistic combat gameplay of Jagged Alliance 2 with the massively complex, completely destructible environments of UFO: Enemy Unknown .
Excerpt: Hammer & Sickle, an introduction. Quality turn-based strategy games have always been in short supply and quality turn-based strategy games with RPG elements are even rarer. It was a sight for sore eyes then in 2003 when Silent Storm was released. Not only was the game impressive but it's one of the few titles in the genre that can live with the classics such as X-Com and Jagged Alliance 2.
Cons: You'll grow old waiting for the computer to finish its moves, Half-baked storyline that never properly explains anything, Gangs of enemies make combat tedious and ridiculously hard, Loaded with typos and bizarre accents
Excerpt: Hammer & Sickle is the latest turn-based RPG to hit store shelves. Does it stand up next to previous hits like Fallout and KOTOR? Do Soviets really have more fun? Are a hammer and sickle in-game weapons? Is Rambo cool enough to merit his own skill set? Or should this game just be nuked? Find out in Sean's full review.
Pros: ups: simple and fun turn-based gameplay, cool plot, cool weapons, cool characters,
Excerpt: When people think of games based on World War II, they usually think of first person shooters such as Medal of Honor and Battlefield 1942 , or real time strategy games such as Command and Conquer: Red Alert . However, back in 2003, Russian developer Nival Interactive released S2 - Silent Storm , a turn-based RPG/Strategy game set in World War II; the first of its kind. The game was successful with critics and found an audience amongst the picky PC gaming market.
Excerpt: Welcome to Hammer & Sickle , developed by Nival Interactive, it is CDV’s latest tactical RPG. Set in post World War II, the Cold War is an era that has yet to be explored by many video game makers, and is the perfect setting for a mixture of cloak-and-dagger, and brutal firefights. In Hammer & Sickle , you control a small combat group under the leadership of a top Soviet officer. Your group is composed of former career soldiers or other people who have combat experience.
Conclusion: Un contexte original, un genre très peu représenté sur nos PC, Hammer And Sickle aurait pu être un jeu à conseiller. Hélas, les points faibles sont trop nombreux. Ainsi, la narration est lacunaire, la réalisation perfectible, l'ambiance "guerre froide" très mal retranscrite à cause d'une bande-son risible et pour couronner le tout le gameplay pâtit du niveau de difficulté mal réglé et d'objectifs peu clairs.
Excerpt: Az idén fennállásának tizedik évfordulóját ünneplő, orosz illetőségű Nival Interactive olyan neves sorozatokkal ajándékozott meg minket, mint a Blitzkrieg, az Etherlords, a Rage of Mages és a Silent Storm. A cégen belül Novik & Co. néven futó kreatív csapatnak a Hammer and Sickle az első projektje.