Conclusion: Overall this game is tremendous fun to play, in both single and multiplayer modes. It still feels like something is drastically lacking, compared to previous instalments. That hasn’t stopped me playing it as much as I have done, and still plan to play more still. It’s the sort of title that once you start playing and get good, it’s not one you want to put down, until your thumbs are too blistered.
Excerpt: Let’s open with this analogy: Halo is to consoles as Half-Life is to PC. While there have been crossover platforms between the two franchises, they’ve both laid solid foundations on their respective platform. With that said, while Half-Life 2 was a seminal release in PC history, the first and most importantly the second episode properly serve as the continuation are excellent games.
Excerpt: Half-Life 2: Lost Coast is a single-stage extension level/ technology demo of the blockbuster Half-Life 2. The level included shows off Valve's High Dynamic Range lighting commonly referred to simply as HDR, with new gameplay to demonstrate the new effects. So what is HDR lighting? Here's a really technical detail into what HDR exactly is, from our friends over at Bit-tech.net : HDR stands for High Dynamic Range, and is also sometimes referred to as High Dynamic Range...
Conclusion: The industry has always utilized available technologies to promote and expand titles, from 1,000+ person LAN parties to viral marketing campaigns. Continuing the trend, developer Valve is now on the bleeding edge of a new wave in gaming: episodic content. Episodic content is still somewhat controverstial, with SiN Episodes on Steam and Bethesda using microtransactions.
Excerpt: First off, let me start by saying that for the sake of repetition, this is not a review of Half-Life 2, so I’m not going to rehash all of the aspects of Half-Life 2 and its engine, graphics and game play mechanics. With that out of the way, what I will elaborate on are the noticeable differences between the two games and the improvements made upon the first installment.