Summary: Guns Of Icarus Online is only really worth your money if you can convince 3 other friends to spend £9.99 each. Even then, you’ll want to clear a solid 2-3 hours of time from your schedule to get down and dirty with this, as matches can go on for a long while. However, if you already meet all these prerequisites, then Guns Of Icarus is a refreshingly unique experience.
Excerpt: In mythology, Icarus was the Greek who flew too close to the sun, only to have his wings melt and plummet into the sea. It's meant to be a cautionary tale about overreaching. However, taken quite literally, it could simply be a warning about flying around in untested technology. Lets hope you don't heed that warning too much, as it's the core element of the fun for Guns of Icarus Online.
Conclusion: Guns of Icarus Online is an unfinished product. It is creaky, and the juxtaposition of polish against lack thereof can be quite jarring. It requires teamwork and punishes disorganization. It is beautiful, ugly, satisfying and frustrating all at the same time. Muse promises bug fixes, features and expansions in the future, but that does not excuse the fact that the game was incomplete at the time of the launch.
Pros: When all else works, combat is visceral and immensely satisfying; true multiplayer that punishes lack of teamwork; gorgeous world.
Cons: Laundry list of visual bugs; incomplete; Engineer class needs a lot more love; no tutorial; intimidating at first; lacks polish in some key areas.
Conclusion: Without a proper single player component the game doesn’t quite feel like a complete product. Muse Games promises bug fixes and routine updates, but that doesn’t change how the game has managed to ship without a proper tutorial or text file explaining the mechanics, why they’re asking more money for poorly designed player clothing in a retail, twenty-dollar product, or why the camera for piloting is so poorly implemented.
Conclusion: The developers have really set out to make something unique here, that much is obvious, it’s a massive departure from the fighter jets and frantic gameplay of games like Call of Duty and Battlefield, which in many ways don’t really encourage truly co-operative gameplay like you find in Guns of Icarus, while the game does play back at a much more humble pace than most multiplayer games, when your in a full game of 4 v 4 ships with a total of 32 players battling it out for...
Excerpt: Muse Games had a Kickstarter a while ago looking for funding to make a successor to their 2010 game Guns of Icarus. With a humble goal of $10,000 it ended up receiving more than three times the asking amount, so there was much support to be had for an online steampunk shooter with airships. Guns of Icarus Online is finally here for you and your friends to take to the skies where you get attempt to take out the other factions in airship battles.
Conclusion: Hay algo que me fascina en los videojuegos con temática steampunk. No se trata solo de la ambientación que fusiona el pasado y el futuro en un presente alternativo, sino más bien de la gran cantidad de geniales ideas que los desarrolladores ponen en escena cuando eligen este estilo tan particular. Sin embargo, el viejo Guns of Icarus -un juego de defender la torre- no consiguió sorprenderme.
Pros: Gran variedad, genial comunidad, divertida mecánica, original sistema de progresión.
Cons: Unos cuantos bugs, matchmaking lento, entornos insípidos.
Conclusion: C'è qualcosa che mi affascina nei giochi a tema steampunk. Non si tratta soltanto dell'ambientazione che mescola passato e futuro in un presente alternativo, ma soprattutto delle buone idee che gli sviluppatori mettono in scena quando scelgono questo particolare stile. Eppure, il vecchio Guns of Icarus - un tower defense game - non mi aveva sorpreso.
Pros: Ottima variazione, bella community, divertente, originale sistema di progressione
Cons: Qualche piccolo bug, matchmaking lento, ambienti anonimi
Conclusion: Das Setting aus Guns of Icarus Online ist eigentlich eine gelungene Abwechslung. Was daraus gemacht wurde, ist jedoch weniger erfreulich. Oder man sollte besser sagen: Was daraus nicht gemacht wurde. Denn im jetzigen Zustand werden die Luftschiffgefechte schnell langweilig. Ich will als Engineer nicht nur die ganze Zeit damit verbringen auf kaputten Maschinen herum zu kloppen, sondern ich will was Cooles bauen, was dem Team vielleicht zum Sieg verhilft.