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Guild Wars: Factions
7.2 out of 10

Guild Wars: Factions

TigerProofing is a revolutionary course-altering system that Read more

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Reviews and Problems with Guild Wars: Factions

Showing 1-10 of 62
Overall 8
Graphics 10
Sound 8
Storyline 4
Originality 6

Don't Mess With What Works

1 March 2010
  • Excerpt: It has been a year since the release of the original Guild Wars , and ArenaNet and NCSoft have finally reached the release of the stand-alone Part 2 of the Guild Wars saga, Guild Wars: Factions . Since its debut, GW:F has promised gamers an extensive PvE (Player vs.
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Overall 8

Guild Wars Factions

Strategy Informer
13 December 2007
  • Conclusion: Overall, I would have to say that Guild Wars: Factions is a good investment for your own entertainment. It’s got everything that any good MMORPG has, without the monthly costs. Obviously there are a few limitations such as only having 5 characters, but that’s not too much of a problem.
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Guild Wars: Factions Review

21 October 2007
  • Excerpt: Speak to any gamer who's played online, and you'll probably be told that online games are brilliant, except for one thing: the other people that play them. Griefers, lamers, and team-killers all compete to ruin the potential of online game nirvana.
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Expert Review

11 October 2006
Overall 9

Guild Wars: Factions

25 July 2006
  • Conclusion: NOTE: The shots in the review are from the official site. I have managed to fry my brand-new HP laptop while playing Guild Wars: Factions. Nothing to do with the game, of course. Thank you Hewlett Packard - your Chinese-made laptops are the best!
  • Pros: NCSoft delivers a new Asian-flavored adventure that is sure to appeal to GW fans, huge amount of new content, all of the stuff that was good about the original;
  • Cons: Ritualist class feels bland, the new hardcore stuff takes too much time and dedication, yet the core mechanics of combat don't feel right; the game's specific itemization policy might not appeal to some RPG fans.
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Overall 9

PC Review - 'Guild Wars: Factions'

1 July 2006
  • Summary: Guild Wars: Factions offers players an incredible gameplay experience with many new choices, including new regions, professions, skills, missions, and monsters, along with expanded options for both Cooperative and Player-versus-Player (PvP) play, and enhanced features for guilds.
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Overall 9
Design 9
Gameplay 9
Storyline 8

Guild Wars: Factions

7 June 2006
  • Excerpt: One year ago, the original Guild Wars redefined online RPG gaming. It took the best elements from action RPGs, MMO’s, and card based strategy games, and packaged them with an innovative design and price structure.
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Guild Wars: Factions Review

2 June 2006
  • Excerpt: Many of us have been waiting for Factions with a high degree of expectation. Others have no idea what they’re getting into. Either way it’s a blast. Guild Wars is the MMORPG that has NO subscription fees. You simply buy the game and you’re on your way in a huge, living, breathing world.
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Guild Wars: Factions – First 15

31 May 2006
  • Conclusion: After taking Connor Shadowbane (My Ascended character from the Prophecies campaign) over to Cantha I set out to find Mhenlo the healer and get started on the Chapter 2 campaign. First impressions of Guild Wars: Factions is that it’s exactly the same as previous Guild Wars… this is no bad thing as,...
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Guild Wars Factions Review

games xtreme
30 May 2006
  • Summary: A good MMORPG experience, that provides value for money, though doesn't quite feel like what was originally promised.
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