Excerpt: It has been a year since the release of the original Guild Wars , and ArenaNet and NCSoft have finally reached the release of the stand-alone Part 2 of the Guild Wars saga, Guild Wars: Factions . Since its debut, GW:F has promised gamers an extensive PvE (Player vs. Environment) campaign in the same vein as the first game, as well as updated PvP (Player vs. Player) systems. In some ways, what they promised has come true, but in others...not so much.
Conclusion: Overall, I would have to say that Guild Wars: Factions is a good investment for your own entertainment. It’s got everything that any good MMORPG has, without the monthly costs. Obviously there are a few limitations such as only having 5 characters, but that’s not too much of a problem. I was personally impressed all-in-all.
Excerpt: Speak to any gamer who's played online, and you'll probably be told that online games are brilliant, except for one thing: the other people that play them. Griefers, lamers, and team-killers all compete to ruin the potential of online game nirvana. MMORPGs in particular suffer terribly in this regard, which is why the genre is typically the reserve of thick-skinned, hardcore gaming veterans.
Summary: Parents need to know that this is a role-playing game featuring constant (but bloodless) battles with enemy creatures and other players using swords, axes, hammers, etc. Characters can be scantily clad. The game does encourage teamwork and strategy. Parents should also be aware that it is played exclusively online; Common Sense Media does not recommend online play for anyone under 12.
Excerpt: Many of us have been waiting for Factions with a high degree of expectation. Others have no idea what they’re getting into. Either way it’s a blast. Guild Wars is the MMORPG that has NO subscription fees. You simply buy the game and you’re on your way in a huge, living, breathing world.
Pros: The committed players who join the biggest guilds get to compete for status and even territory, which brings a terrific leaderboard aspect to the player combat.
Cons: Until you get your bearings or join a guild, it's hard to find good people for your team; you'll end up wading through the swarms in town, trying to gauge whether MC Daggerz or Pancakerepairman will really watch your back.
Excerpt: I remember when I first heard about Guild Wars. It sounded like a neat idea - an MMO that was, in many ways, a spiritual successor to Diablo. When the initial screenshots were released, the game looked ok. It wasn't bad by any means and was better than many current MMOs. I wasn't, however, initially happy with the skill system - only 8 skills that are changeable in town and not outside of it? That's crazy talk!