Excerpt: Guild Wars: Eye of the North is the first true expansion in the Guild Wars series. The previous titles, Prophecies , Factions , and Nightfall all added gameplay enhancements in the form of new classes and features, but Eye of the North does not. In fact, it is the only title that requires that the player own another chapter; any one will do.
Conclusion: There's some quality content in Eye of the North, but with no new classes, nothing new on the PvP end of the game, and rewards that are largely cosmetic, it feels sparse compared to the other campaigns. Of course, if you've conquered that lot and you still want more, you're bound to find things to like about this expansion.
Summary: Gamers who own one of the other Guild Wars titles will be the only ones to benefit from Eye of the North. As mentioned before, you can only play this title by owning a previous installment and having your character up to level 20. New gamers will clearly need to stay away as they have no starting point and will need to begin their quest elsewhere.
Excerpt: After the release of three full-blooded, standalone games in the Guild Wars franchise, it seems a little odd to stick players with an expansion pack. But that’s just what players get with Guild Wars: Eye of the North. The episodic series has definitely struck a chord with players who don’t want to give up their lives for an MMO, but will Eye of the North convince them to give up their money?
Summary: Eye of the North is largely more of the same. In this case, that's a terrific thing.
Pros: Original campaign is extended with tons of new quests and content, A number of tough, satisfying dungeons to explore, Additional heroes and skills offer new ways to build characters and parties, Fun minigames add variety and charm to the time-tested gameplay
Cons: No new professions, Limited to top-level characters