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Guild-wars-eye-of-the-north-55311.241878
7.9 out of 10

Guild Wars: Eye of the North

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Reviews and Problems with Guild Wars: Eye of the North

Showing 1-10 of 55
Overall 8
8.0

Guild Wars: Eye of the North

Fragland
28 June 2012
  • Excerpt: Eye of the North is de eerste echte uitbreiding die we te spelen krijgen voor Guild Wars, dat moeilijk te definiëren online rollenspel. Dat betekent dat je sowieso reeds een Guild Wars game moet liggen hebben voor je deze kan spelen, en dat je personage ook al level 20 moet zijn voor je aan het werk kan. Met andere woorden, meer van hetzelfde voor de veteranen van de serie en zo gaan we deze review ook aanpakken.
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Overall 9
9.0

Guild Wars: Eye of the North

GamesRadar
24 June 2012
  • Pros: The return of Gwen from Prophecies, Polymock and Dwarven boxing, Elaborately designed dungeons
  • Cons: No PvP for Polymock or Dwarven boxing, Hero and henchmen control still awkward, Hardcore PvP players will hate the PvE rewards for favor
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Overall 6
6.0
Graphics 6
6.0
Sound 6
6.0
Storyline 4
4.0
Originality 4
4.0

A Brawlin' Good Time!

RPGamer
1 March 2010
  • Excerpt: Guild Wars: Eye of the North is the first true expansion in the Guild Wars series. The previous titles, Prophecies , Factions , and Nightfall all added gameplay enhancements in the form of new classes and features, but Eye of the North does not. In fact, it is the only title that requires that the player own another chapter; any one will do.
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Guild Wars: Eye of the North Review

Neoseeker
29 June 2008
Overall 7
7.0

Guild Wars: Eye of the North Review (PC)

About.com
22 February 2008
  • Conclusion: There's some quality content in Eye of the North, but with no new classes, nothing new on the PvP end of the game, and rewards that are largely cosmetic, it feels sparse compared to the other campaigns. Of course, if you've conquered that lot and you still want more, you're bound to find things to like about this expansion.
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Guild Wars: Eye of the North

GameTrailers
7 November 2007
  • Excerpt: After the release of three full-blooded, standalone games in the Guild Wars franchise, it seems a little odd to stick players with an expansion pack. But that’s just what players get with Guild Wars: Eye of the North. The episodic series has definitely struck a chord with players who don’t want to give up their lives for an MMO, but will Eye of the North convince them to give up their money?
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Guild Wars: Eye of the North Review

GamerNode
4 October 2007
  • Excerpt: Odds are that you know whether or not you want Guild Wars: Eye of the North already. Unlike Factions and Nightfall, the second and third installments (campaigns) in the Guild Wars series, GWEN requires you to own at least one of the three Guild Wars campaigns. It’s clearly geared towards higher-end players and doesn’t really add new content in the way you might think an expansion would. Instead, GWEN just gives you more of the same, which may or may not be a good thing.
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Guild Wars: Eye of the North Review

GameSpot
13 September 2007
  • Excerpt: Guild Wars: Eye of the North (or GWEN, as players affectionately refer to it) is the first true expansion for the popular online role-playing game. Factions and Nightfall were both standalone products; Eye of the North requires players to own an existing Guild Wars game, and the content is available only to players who have reached the level cap of 20. This sounds limiting, and indeed, the expansion isn't going to bring new players into the fold.
  • Pros: Original campaign is extended with tons of new quests and content, A number of tough, satisfying dungeons to explore, Additional heroes and skills offer new ways to build characters and parties, Fun minigames add variety and charm to the time-tested gameplay
  • Cons: No new professions, Limited to top-level characters
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Guild Wars: Eye of the North short review

Icrontic
10 September 2007
  • Excerpt: Ars’ Frank Caron spent the weekend with the new Guild Wars expansion . He seems to have liked it… Guild Wars fans rejoice.
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Guild Wars: Eye of the North

NZGamer.com
2 September 2007
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