Summary: About what I expect from an MMORPG these days. My biggest problem with Guild Wars 2 is the same one that I have with most MMORPG's: I do not want to have to muscle my way through a crowd of people trying to accomplish the same goal that I have. It's like shopping on Black Friday. I don't like doing that, so why would I enjoy playing a game that emulates it?
Summary: Customer support @ NCsoft went round and round for several weeks on trying to get my account updated. Finally resolved that issue then they said my game code had been used already. Wanted me to purchase another code. well I suspect you know the answer to that.
Buyer Beware: Playing with friends may not be possible, support unwilling to assist.
20 August 2013
Summary: After much encouragement from several friends met through other MMOs, I purchased GW2. After registering my account and downloading the client, I logged in and encountered a road block; Apparently my friends' accounts are on a server that is listed as "full". This population is calculated based on the number of accounts per server, vs the number of players currently active (which is a rather silly way to balance realm population if you think about it).
Summary: Very underwhelming game. I was a fan of the original, and this no longer has the same team play feel as the original both in PVE and PVP. Your options are solo in dead areas, or try and keep up with graphics crippling 'zergs' of people in the few popular areas. If you're looking for what the original game brought you are out of luck. They stripped away most of what made the game fun for me and my friends to play.
Summary: Guild Wars 2 starts out great. According to its pre-release 'manifesto,' it promises to be a 'different kind of MMO,' appealing to people who have hated the MMO genre in the past. That was my stand point - I never wanted to try another again. Their 'a new kind of mmo!' lured me in. And at first, it seemed like a genuine promise. GW2 is different in a few key ways - loot sharing, gathering node sharing.
Summary: First of all I really wanted to like this game but this game is nothing but a fake online RPG that poses as a mediocre action hack n slash game. The PVE aspects involve you swarming any events or mobs with others without any feeling of worth or roles. All the classes can be define as a "Armored Melee DPS" "A Range DPS" or a "Unarmored Range DPS with AOE" The PVP aspects is even more mindless where you basically rely following a herd to swarm the other guys and hope your...
Do your research first before buying. Is this really the game you want?
21 November 2012
Summary: When I decided to play this game, I was attracted to the fact that the main (and only) factor for me being effective was my skill as a player. I don't mind the minimal effort it takes to outfit myself in optimal gear. After that, it was supposed to be about just having fun and playing the game how I wanted. Here's my situation. The plan was always going to be that Guild Wars 2 was an alternate game.
Summary: This is the first MMORPG I've ever paid money for, and sad to say, I will not be paying money for any MMOs for a long time. I bought it when it first came out because it was promised to be a casual-friendly game with little grind. At first, it was very fun and addicting. I didn't have much difficulty with progressing through the game even though I don't play much.
Summary: Being physically disabled, keystroking isn't an option. You mean to tell me, this games sole movement option is W/S/A/D or Arrows. Even SWTOR allows mapping keys to mouse buttons which allow turning. GW2 was promoted as the future of MMO's. These movement controls are archaic. ------------------------------------------------- Received an e-mail telling me my review helped someone. Was hoping a reader had a solution I missed. I see 4 readers shared my concern.