Summary: The original Guild Wars from developer ArenaNet challenged the standard notion of monthly subscription fees for massively multiplayer online games. Focus was shifted from monthly fees to expansions and an early model of microtransactions with expanded character slots and cosmetic items for characters.
Excerpt: Let it be known that I was a huge fan of the first Guild Wars. Getting it as a birthday present when I was 13 and running it off of a dial up modem because my family lived off the beaten path brings back memories. It's been a long time since the first Guild Wars, but after multiple delays and teasers we finally have our hands on the finished product, so was it worth the wait? Yes, it was. Guild Wars 2 picks up 250 years after the first Guild Wars.
Conclusion: If you have been playing online role-playing games for several years, then Guild Wars 2 will feel like a refreshing trip to a different world. Gone are the tedious bits of grinding, cookie-cutter quests, lackluster world-building and generic high-fantasy concepts that have plagued so many other game’s in this genre.
Conclusion: In reality, Guild Wars 2 will likely only get better in the coming weeks and months whilst players settle in, features mature and the long-term content plans reveal themselves. It’s not often you can say that about any MMO in this day and age, and even if this is one of the final death rattles for the template we’ve come to know and love over the past decade or more, what a hell of a way it would be to say goodbye.
Excerpt: One of my most common reactions while playing Guild Wars 2 is, “Well, heck, why didn’t games do it like this before?” There are all sorts of answers to that question, including the fact that some games did do it like this before (the MMO aficionado might recognize elements of Dark Age of Camelot, Rift, Eve Online, and Guild Wars 1).
Excerpt: Putting freedom at the forefront of its ambitious manifesto, Guild Wars 2 arrives onto the scene threatening to dismantle everything you know about the MMO. It isn’t the first would-be WoW killer to challenge the throne, but it’s certainly the first to question Blizzard’s reign rather than try to imitate it. It’s a hefty gauntlet to throw the way of a game that has singlehandedly defined online RPGs as we know it; could Guild Wars 2 be the rallying cry for revolution?