Excerpt: Now, more than any other time in the past, gamers have a staggering number of choices available when looking into diving into an MMORPG. Old dogs like World of Warcraft and EVE Online are keeping with the times by learning tricks (and refining old ones), while an army of newcomers ( TERA , Rift , The Secret World , etc) are settling into their own relevant niches and coaxing players to check out their unique take on the genre.
Excerpt: Respect. At the core of Guild Wars 2 is this simple concept. Respect for the player's intelligence, respect for the player's time, respect for the player's investment, and respect, even reverence, for the genre. Guild Wars 2 is an MMO, but by tossing away the old models and traditions ArenaNet have managed to do what the aging World of Warcraft did years ago on release: bring a fresh perspective and attitude to a stagnant genre.
Excerpt: Guild Wars 2 changes the accepted rules of the MMO genre in a way that moves it forward. Not in its major content or mechanics, but in the small changes. How ArenaNet manages additional content will really decide how well this game will grow going forward.
Pros: Refreshing new ideas for the genre, rewards co-operation without requiring it.
Cons: Still feels a bit repetitive over long periods.
Conclusion: In reality, Guild Wars 2 will likely only get better in the coming weeks and months whilst players settle in, features mature and the long-term content plans reveal themselves. It’s not often you can say that about any MMO in this day and age, and even if this is one of the final death rattles for the template we’ve come to know and love over the past decade or more, what a hell of a way it would be to say goodbye.
Excerpt: One of my most common reactions while playing Guild Wars 2 is, “Well, heck, why didn’t games do it like this before?” There are all sorts of answers to that question, including the fact that some games did do it like this before (the MMO aficionado might recognize elements of Dark Age of Camelot, Rift, Eve Online, and Guild Wars 1).
Excerpt: It isn't easy to make a successful MMO these days. Just ask BioWare. They had a seemingly infallible formula, but it just showed that you can't rush an MMO that didn't offer content for the hardcore players who rush through leveling, not to mention that a subscription fee just isn't an option in the age of Free-2-Play.