Summary: The original Guild Wars from developer ArenaNet challenged the standard notion of monthly subscription fees for massively multiplayer online games. Focus was shifted from monthly fees to expansions and an early model of microtransactions with expanded character slots and cosmetic items for characters.
Excerpt: Let it be known that I was a huge fan of the first Guild Wars. Getting it as a birthday present when I was 13 and running it off of a dial up modem because my family lived off the beaten path brings back memories. It's been a long time since the first Guild Wars, but after multiple delays and teasers we finally have our hands on the finished product, so was it worth the wait? Yes, it was. Guild Wars 2 picks up 250 years after the first Guild Wars.
Excerpt: Respect. At the core of Guild Wars 2 is this simple concept. Respect for the player's intelligence, respect for the player's time, respect for the player's investment, and respect, even reverence, for the genre. Guild Wars 2 is an MMO, but by tossing away the old models and traditions ArenaNet have managed to do what the aging World of Warcraft did years ago on release: bring a fresh perspective and attitude to a stagnant genre.
Conclusion: If you have been playing online role-playing games for several years, then Guild Wars 2 will feel like a refreshing trip to a different world. Gone are the tedious bits of grinding, cookie-cutter quests, lackluster world-building and generic high-fantasy concepts that have plagued so many other game’s in this genre.
Conclusion: In reality, Guild Wars 2 will likely only get better in the coming weeks and months whilst players settle in, features mature and the long-term content plans reveal themselves. It’s not often you can say that about any MMO in this day and age, and even if this is one of the final death rattles for the template we’ve come to know and love over the past decade or more, what a hell of a way it would be to say goodbye.