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Guardians-of-graxia.33702104
7.3 out of 10

Guardians of Graxia

Best Price at Amazon

Reviews and Problems with Guardians of Graxia

Showing 1-8 of 8

User Review

Lhetre, Metacritic
9 April 2014
  • Summary: Nice graphics, good ideas for the units, end of positive points. Interface is clunky, you have to guess things out. Descriptions of the cards don't give you enough information. Animations during the combat phases slow down an already extremely slow game - the AI takes forever to move one card. Goals are impossible to reach because each map is timed and the AI cheats on everything - they can slay five of your units with the weakest of theirs.
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User Review

GolovA, Metacritic
14 November 2013
  • Summary: I bared through 2 levels! :D I know i know. But if i get bored of the gameplay why should i struggle for more than 2 hours? Anyway, good try, devs but not quite there yet.The Game requires a stronger Story drive come one get the player involved with a story, and feel of progression, and development of the main Hero. Don't fall into the generic "Kill all Demons 'cause they be bad!" krap.
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User Review

sonofdiablo48, Metacritic
30 September 2013
  • Summary: The meta reviewers are wrong, they must have not had their palms greased like other games like Rome 2 total war and civilization v. I enjoyed this game very much and you should get the expansions as well. For a 5er this game is a great buy.
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User Review

wolverine101, Metacritic
30 September 2013
  • Summary: One of the best card games I ever played. Don't let these haters fool you this is a pretty good lil game. especially now that it has a random map setup feature. for the price it's a bargain.
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User Review

BadIdeas, Metacritic
12 October 2012
  • Summary: This game was better than most people gave it credit for. Definitely enjoyable for the time I spent playing it. That being said, it was very underwhelming. Short campaign, no multi-player, bad ai, broken achievements, broken victory conditions, no ability to make your own decks, and no replay value. Even the expansion was almost pointless. However, if all its short comings were fixed it could form a core of a very good turn based tactics game.
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User Review

ruxoz, Metacritic
30 July 2011
  • Summary: With a few scenarios come with the original game, powerful monsters and turn limit in each scenario, and high cost per battle, it's obviously that you don't have enough time/resource to swipe all monsters to be win. This game you must focus on the objective and use all resources to finish it as fast as possible, which IMHO loses the charm of RPG.. It should rather be categorized as a puzzle game with a theme.
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User Review

IhlinaFrost, Metacritic
6 July 2011
  • Summary: A pitiful attempt at combining Magic: The Gathering with elements of the Heroes of Might and Magic series. This game fails on all fronts. Creatures are generic, unit models are ugly, and animations are woefully simple and uninspired. Don't expect any redeeming game-play either, as the Campaign is a meagre 5 scenarios, though I was thankful for it's brevity merely 3 missions in.
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User Review

Nenvolk, Metacritic
6 March 2011
  • Summary: This game is like most "We want to be Magic the Gathering" computer games, except for one small thing: The people designing it never understood that when you buy a Turn-based strategy game you want a relaxing non-stressing game compared to Real-time strategy. At first I thought "Hmm well it's just these first maps that suck hard", but then I realized there isn't a map in the game that isn't based on a time limit!! I mean omfg!
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