Summary: Nice graphics, good ideas for the units, end of positive points. Interface is clunky, you have to guess things out. Descriptions of the cards don't give you enough information. Animations during the combat phases slow down an already extremely slow game - the AI takes forever to move one card. Goals are impossible to reach because each map is timed and the AI cheats on everything - they can slay five of your units with the weakest of theirs.
Summary: I bared through 2 levels! :D I know i know. But if i get bored of the gameplay why should i struggle for more than 2 hours? Anyway, good try, devs but not quite there yet.The Game requires a stronger Story drive come one get the player involved with a story, and feel of progression, and development of the main Hero. Don't fall into the generic "Kill all Demons 'cause they be bad!" krap.
Summary: The meta reviewers are wrong, they must have not had their palms greased like other games like Rome 2 total war and civilization v. I enjoyed this game very much and you should get the expansions as well. For a 5er this game is a great buy.
Summary: This game was better than most people gave it credit for. Definitely enjoyable for the time I spent playing it. That being said, it was very underwhelming. Short campaign, no multi-player, bad ai, broken achievements, broken victory conditions, no ability to make your own decks, and no replay value. Even the expansion was almost pointless. However, if all its short comings were fixed it could form a core of a very good turn based tactics game.
Summary: With a few scenarios come with the original game, powerful monsters and turn limit in each scenario, and high cost per battle, it's obviously that you don't have enough time/resource to swipe all monsters to be win. This game you must focus on the objective and use all resources to finish it as fast as possible, which IMHO loses the charm of RPG.. It should rather be categorized as a puzzle game with a theme.
Summary: A pitiful attempt at combining Magic: The Gathering with elements of the Heroes of Might and Magic series. This game fails on all fronts. Creatures are generic, unit models are ugly, and animations are woefully simple and uninspired. Don't expect any redeeming game-play either, as the Campaign is a meagre 5 scenarios, though I was thankful for it's brevity merely 3 missions in.
Summary: This game is like most "We want to be Magic the Gathering" computer games, except for one small thing: The people designing it never understood that when you buy a Turn-based strategy game you want a relaxing non-stressing game compared to Real-time strategy. At first I thought "Hmm well it's just these first maps that suck hard", but then I realized there isn't a map in the game that isn't based on a time limit!! I mean omfg!