Conclusion: Therein lies the biggest problem. Despite an engaging plot, interesting characters and some clean and crisp art design (it looks lovely at higher resolutions), the pacing of Gray Matter is just too stop-start to really be able to form a strong bond with the world.
Excerpt: Unless you are a fan of point and click games for your PC, you probably don’t recognize the name “Jane Jensen” right off the bat. She is, however, the creator of the Gabriel Knight series as well as being an integral part of games like Police Quest III and King’s Quest VI .
Conclusion: With its designer's acclaimed pedigree and the long wait for the game to materialize, Gray Matter had very high expectations to meet. Fortunately, it is indeed a good game with an excellent story, even if the Jane Jensen name can't make up for the numerous shortcomings in its presentation.
Excerpt: It is not an exaggeration to call Gray Matter one of the most anticipated adventure games in history. Created by veteran designer Jane Jensen, the game has had a turbulent development history since its first announcement in 2003.
Excerpt: Designed by Jane Jensen of Gabriel Knight fame, Gray Matter 's development has taken almost a decade and the involvement of multiple developers and publishers to reach the gaming world. Wizarbox/dtp entertainment/Lace Mamba is the combination that came through in the home stretch.
Conclusion: For every complaint, there is a guaranteed moment of perfection where any small faults simply fade away, overwhelmed by the sheer quality of the overall experience. Perhaps not Jane Jensen’s greatest game, Gray Matter is still one of the finest adventure games I have ever played.