Conclusion: Therein lies the biggest problem. Despite an engaging plot, interesting characters and some clean and crisp art design (it looks lovely at higher resolutions), the pacing of Gray Matter is just too stop-start to really be able to form a strong bond with the world. The puzzle sequences fly by with ease, whilst the exploration stages drag on far too long due to an almost complete lack of signposting for plot advancement trigger points.
Conclusion: Gray Matter se présente réellement comme un excellent point & click, ravivant clairement la flamme des amateurs du genre pendant les années 90. Toutefois, le titre dispose d'un élément assez gênant au niveau de sa linéarité. Si cette tendance est inévitable et totalement compréhensible pour le bien du rythme du jeu, nous déplorerons toutefois le déroulement parfois illogique.
Pros: Le scénario captivant, Les personnages travaillés, L'atmosphère unique, La pâte artistique, Les thèmes sonores, Prise en main intéressante sur Xbox 360
Cons: Modélisation 3D pas toujours fameuse, Quelques imprécisions pour sélectionner certains éléments du décor, Légères incohérences en raison de la linéarité
Conclusion: With its designer's acclaimed pedigree and the long wait for the game to materialize, Gray Matter had very high expectations to meet. Fortunately, it is indeed a good game with an excellent story, even if the Jane Jensen name can't make up for the numerous shortcomings in its presentation. It also sets the stage nicely for future adventures with Sam and David, which Jensen has expressed as a goal all along.
Summary: Gray Matter is a fun adventure game that boasts an intriguing story and a memorable cast of characters. The eighth and final act does fall apart, but you’ll definitely want to see more of these characters again. The game does suffer from a few hotspot issues as well as a lack of imagination regarding most of the puzzles, but the game still manages to keep you glued to your PC from beginning to end. Also, it teaches you a few basic magic tricks. How neat is that?
Excerpt: It is not an exaggeration to call Gray Matter one of the most anticipated adventure games in history. Created by veteran designer Jane Jensen, the game has had a turbulent development history since its first announcement in 2003. Initially dubbed Project Jane-J, the game has suffered numerous unforeseen delays, including a change in both the developer and the publisher. In fact, Gray Matter is the first bona fide adventure game from Jensen for over a decade.
Excerpt: Designed by Jane Jensen of Gabriel Knight fame, Gray Matter 's development has taken almost a decade and the involvement of multiple developers and publishers to reach the gaming world. Wizarbox/dtp entertainment/Lace Mamba is the combination that came through in the home stretch.