Conclusion: Therein lies the biggest problem. Despite an engaging plot, interesting characters and some clean and crisp art design (it looks lovely at higher resolutions), the pacing of Gray Matter is just too stop-start to really be able to form a strong bond with the world. The puzzle sequences fly by with ease, whilst the exploration stages drag on far too long due to an almost complete lack of signposting for plot advancement trigger points.
Excerpt: It is not an exaggeration to call Gray Matter one of the most anticipated adventure games in history. Created by veteran designer Jane Jensen, the game has had a turbulent development history since its first announcement in 2003. Initially dubbed Project Jane-J, the game has suffered numerous unforeseen delays, including a change in both the developer and the publisher. In fact, Gray Matter is the first bona fide adventure game from Jensen for over a decade.
Excerpt: Si les jeux d'aventure de type point & click ont basé leur grande renommée aux environs des années 90 – notamment via le studio Lucas Arts – force est de constater que le genre s'est essoufflé ces dernières années, faute de prédécesseurs de grande qualité. Cependant, certains studios tentent de renouer contact avec le jeu d'aventure mêlé d'énigmes.
Summary: Gray Matter is a fun adventure game that boasts an intriguing story and a memorable cast of characters. The eighth and final act does fall apart, but you’ll definitely want to see more of these characters again. The game does suffer from a few hotspot issues as well as a lack of imagination regarding most of the puzzles, but the game still manages to keep you glued to your PC from beginning to end. Also, it teaches you a few basic magic tricks. How neat is that?
Excerpt: Designed by Jane Jensen of Gabriel Knight fame, Gray Matter 's development has taken almost a decade and the involvement of multiple developers and publishers to reach the gaming world. Wizarbox/dtp entertainment/Lace Mamba is the combination that came through in the home stretch.
Conclusion: For every complaint, there is a guaranteed moment of perfection where any small faults simply fade away, overwhelmed by the sheer quality of the overall experience. Perhaps not Jane Jensen’s greatest game, Gray Matter is still one of the finest adventure games I have ever played. A worthy successor to the Gabriel Knight trilogy that will hopefully give birth to a few sequels of its own, Gray Matter is destined to become an adventure gaming classic.
Excerpt: Gray Matter has been in the cooker for some time. Originally announced in 2003, the game has been put on hold, revived, and has switched developers before its 2010 release in Europe, and 2011 release here. That's getting close to Duke Nukem Forever territory, but the reason gamers have been patiently waiting for its release has to do with its designer, Jane Jensen.
Conclusion: There is spoken dialogue to accompany all the text, and the voice acting of the main characters is of the highest standard. The cut-scenes are unusual; instead of flashy pre-rendered CGI, they're assembled from slow-moving, hand-painted images, and look more like high-quality animatics than actual animation. The effect is actually quite striking, even if the quality of the art often feels a little off.
Pros: Old-school adventure gaming, Top voice acting and music, Eerie atmosphere
Cons: Myriad glitches and flaws, Stilted animations, Goofy miniature talking heads attached to dialogue text boxes