Conclusion: Therein lies the biggest problem. Despite an engaging plot, interesting characters and some clean and crisp art design (it looks lovely at higher resolutions), the pacing of Gray Matter is just too stop-start to really be able to form a strong bond with the world.
Summary: Drawing on stage magic, grand illusions, ghosts, parapsychology, and clinical necromancy for ideas, Gray Matter's inspirations are greedily eclectic. Its story, a paranormal mystery-cum-melodrama, is absorbing, delivered with an ingenuous sincerity that makes even its clichés likable.
Conclusion: With its designer's acclaimed pedigree and the long wait for the game to materialize, Gray Matter had very high expectations to meet. Fortunately, it is indeed a good game with an excellent story, even if the Jane Jensen name can't make up for the numerous shortcomings in its presentation.
Summary: Gray Matter is a fun adventure game that boasts an intriguing story and a memorable cast of characters. The eighth and final act does fall apart, but you’ll definitely want to see more of these characters again.
Excerpt: It is not an exaggeration to call Gray Matter one of the most anticipated adventure games in history. Created by veteran designer Jane Jensen, the game has had a turbulent development history since its first announcement in 2003.
Excerpt: Designed by Jane Jensen of Gabriel Knight fame, Gray Matter 's development has taken almost a decade and the involvement of multiple developers and publishers to reach the gaming world. Wizarbox/dtp entertainment/Lace Mamba is the combination that came through in the home stretch.