Summary: Pricing at the same as Torchlight1+2 combined is ludicrous. I mean the game is alright, it's your default tower defense game with inferior graphics. You get literally thousands of those for free on any flashsite. Would consider trying it yourself on a sale. But don't spend more than 5 bucks on this.
Summary: Lets take it step by step: Interface: Shoddy bland and boring. Gameplay: Basic flash tower defence with an option to play as an "attacker" which is even less enjoyable. Unlocks: RNG. Worst idea ever. Especially after GSB and its fairly cool system of currency and unlocks. Items: Lazy and uninspired. "Laser I, Laser II, Laser III Laser IV" and so on. Generally customisation is wildly gimped if you compare it to GSB...
Summary: Like it's predecessor, Gratuitous Space Battles is long on game and short on extraneous rubbish. It's all about the mad, some would say gratuitous WWIesq battles as tanks, trucks, mechs and PBI's (poor bloody infantry) slog through enemy territory. Every battle comes with an after action report which is either insanely optimistic / pessimistic depending on the results. Everything is customisable. Don't like the pregen maps, make your own.
Summary: Excellent game, the ultimnate tower defense game in many ways, due to the options that are available and the built-in editor. How any site could review the game is 'boring' is beyond belief. Highly, highly recommended.
Summary: Originally posted on http://indie-love.com/2012/06/20/gratuitous-tank-battles/ I had heard of Gratuitous Space Battles, even got it in a bundle a while back, but it sat in my Steam collection unplayed for quite a while. When Gratuitous Tank Battles came out, I didn't really blink, it didn't look that impressive and I figured it would be the same thing just with tanks. Boy was I wrong.
Summary: There is no excuse to release a game with such a poor interface. Sure, the gameplay might be there, but in the heat of the battle there is no time for scrolling through the units and looking at obscure tooltips. The graphics are crappy, the interface is a pain, and there are much better games out there. Why bother?
Summary: Hands-down the best tower defense game I have ever played, if you can actually describe it in such simple terms (there are a ton of different options and play styles). Plus the editor is fantastic fun. Why don't all td games include editors? I've heardly played the online battles, but I hear they are pretty good.
Summary: Great game. It takes the tower defense genre and totally expands on it in almost every direction at once. Want to play as the attacker? check! want to design your own units appearance? check! want to design their load-out too? check! you can even edit the maps from within the game itself and share them with other GTB players in the game itself.