Reviews and Problems with Gratuitous Space Battles
Showing 1-10 of 10
29 August 2013
Summary: While I love the idea of designing my own fleet, I was entirely disappointed by this title. I even find it hard to call it a game! Because I had the feeling I was looking at a glorified spreadsheet with meaningless numbers. Sure, you unlock new options and designs. But what do they really do? Gratuitous Space Battles doesn't tell you. And it even warns you about this, just read the title again...
Summary: I really wanted to like this game more, but to rate it higher would not be truthful because it doesn't keep drawing me back like games I'd rate higher in the "green" here on metacritic. "Mixed" is a good a description of how I feel about it. The "game" is really more like a tweaker's battle simulation paradise, but I agree with many of the other comments here that it's difficult to to understand during battle what is working or what isn't so a lot of the time I found my...
Summary: A very interesting concept with lots of potential that misses several key points. The art is very pretty and simple so it can work even on older PCs and laptops. The concept is interesting but poorly executed. You can design your own star-ships with different weapons and attachments, but most need to be unlocked first and don't do much but perform slightly better than previous iterations. no huge weapon variety either it is mostly lasers, missiles and ion weapons.
Summary: I have to give this game a zero for shamelessly putting an ad for one of their other games right on the menu screen. The DLC's are also mostly cosmetic and hardly seem to add anything to the game. In other words just another game where business practices have interfered with game enjoyment. Where would be get if every game had an ad for some other? Oh, also this game is a very good exercise in chaos theory.
Summary: Excellent game. There are a ton of space strategy games, but this one takes a completely fresh and (imho) fascinating approach by removing battle-control entirely and making it really a game of fleet design and real strategy, rather than frantic tactical mouse clicking. The real key to getting the most from the game is to go back after you have won and try to design the smallest, cheapest fleet possible, but which can still achieve victory.
Summary: In Gratuitous Space Battles, the player is allowed to design ships with various elements, arrange them on a grid prior to battle, and provide each ship with preset orders. That's it. You are not allowed to participate in anything else. There are many unlockables and such, but this does very little to make the bare bones game enjoyable. There is no storyline, nor a campaign of any description.
Summary: Now I'll freely admit that I'm not massively into strategy games, but having picked this up in one of the recent indie bundles, I thought I'd give it a go. If ever there was a game that threw up barriers to introducing people to the strategy genre, this would be it. I get that strategy games are often complex, but when the tutorial involves reading screeds of text, going through numerous pages of options and ten minutes later, you finally get to see the battle take...
Summary: I love this indie game which allows me to fulfill my childhood fantasy. Players set up their fleets from designing individual ships from a huge selection of subsystems to setting up strategies, formations and orders. Then all that is left is to push 'play' and watch a magnificent space battle unfold on its own without the players' control.
Summary: Absolutely brilliant. For the low price I think it an excellent sci-fi strategy game. Simple and exciting the campaign adds depth and allows players to conquer the galaxy in this not too serious space shooter.