Reviews and Problems with Gratuitous Space Battles
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Gratuitous Space Battles: The Outcasts Review
Strategy Gaming Online
29 January 2013
Excerpt: , and in that time, the one-man dev team made up of the UK's Cliff Harris has added a new campaign mode where players jump fleets around a starmap, collecting resources and slowly taking over every planet on the map. He's also been adding new playable races to the game, and this downloadable content now makes the entirety of the DLC much more expensive, when bought separately, than the base game (although there is a "complete pack" that brings the cost
Excerpt: It's been a couple of years since I last played Positech Games' unique indie tactical game, Gratuitous Space Battles , and in that time, the one-man dev team made up of the UK's Cliff Harris has added a new campaign mode where players jump fleets around a starmap, collecting resources and slowly taking over every planet on the map.
Conclusion: Gratuitous Space Battles is a fine entry into the world of death-dealing warships in space. In its current form, GSB makes for a visually impressive tower defense type of game; something perfectly suited for killing some downtime. However, I look forward to the day where this good first step in expanded into something more ambitious (Mr. Harris is already working on one expansion).
Pros: Visually impressive; challenging gameplay.
Cons: Needs a campaign; battle sounds could be louder.
Excerpt: makes this independent space strategy game sound like it's got no depth: it "aims to bring over-the-top explodiness", makes fun of diplomacy and resource collection, and shamelessly boasts having no backstory. And while all of these things are true, it also brings in a new element of strategy to space battles that only players of games like the MMORPG
Gratuitous Space Battles: The Outcasts DLC PC Review
13 February 2013
Excerpt: You have probably heard this a thousand times, but time really does fly. It has been nearly three years since I last played Gratuitous Space Battles , the space combat simulation game that required players to focus more on battle planning, ship placement, ship configurations and their command orders rather than actual control of the war.