Excerpt: The Deponia series is a light hearted and rather silly adventure filled with a variety of moderate to difficult puzzles which need to be solved to progress through the game. To really understand this world, it would not hurt to play the first two games in the series, but it isn’t really required. While the game references earlier events, you don’t need to know anything about them to do well in this installment of the series.
Pros: • Entertaining, easy interface, fun graphics
Cons: • Some people might not enjoy the characters or the humor in this game
Excerpt: Goodbye Deponia Daedelic After the chaos comes the goodbye, a routine sequence which is anything but. Much is the same – Rufus (all three of him), the try too hard humour (questionable and crass at times), the interface and the mini-games. Little is different, which reflects what is really a tale in three parts as opposed to a bunch of different games.
Genius-surf the Chaos Flood | Goodbye Deponia Review
New Gamer Nation
15 November 2013
Conclusion: I tend to wrap point-and-click adventures up with similar sentiments: if you’re an enthusiast of the genre, here’s a worthy recipient of your $20.00. I’ll go a step further in this case. Whether you seek out point-and-click adventures or are just looking for something new and different, give the Deponia series a look, but don’t start with the third one.
Conclusion: Daedalic has clearly stepped up its game in the concluding portion of this trilogy. Fans of the LucasArts classics are likely to have a field day; gamers who favor Myst-like quests wrapped in solitude may find the plot too twisty and the characters too chatty. The former should keep in mind that the Deponia games effectively function as a three-part adventure – story intricacies will only make sense if you start with the first one and work your way through.
Conclusion: Goodbye Deponia is one adventure game that should not be missed, especially if you have already played the first two parts and are accustomed with the story and its nutty characters. The game incorporates a multitude of jokes that will make you question whether it is OK to laugh at them or not. Even so, there are some truly funny moments in the game, as well as some delightful artwork, a treat for all Deponia fans.
Conclusion: Any fan of point-and-click adventures should already have the previous Deponia games on their Steam accounts. They mark the resurgence of a genre written off as dead and gone by many industry professionals. They are superb games and, although they don't quite measure up to classics such as Broken Sword , they are the best modern example of the life and vibrancy of the genre.
Conclusion: Give Goodbye Deponia its due, it’s the strongest game in the series so far, but it pales in comparison to Night of the Rabbit , Memoria or the Monkey Island series Daedalic are so desperately trying to imitate. Despite some adventure-game-logic-overload and an ultimately pointless first chapter set in a sleazy hotel the puzzles remain enjoyable throughout, particularly ramping up in the second half where three concurrent playable characters come in.
Conclusion: There were a couple of noticeable visual glitches - such as Rufus gliding across the screen instead of walking, or appearing half submerged when he shouldn't be - but these temporary 'oopsies' were minor transgressions. Do bear in mind that, despite its cartoonish appearance, this game is not suitable for younger gamers... unless you want them exposed to coarse language, toilet humour, and sexual innuendo.