Reviews and Problems with Tom Clancy's Ghost Recon Online
Showing 1-10 of 17
21 March 2013
Summary: This is by no means Ghost Recon, at least not the one you're used to, except for the name. First is the pay to win, yes there is other options to win, but you can fast track yourself with real life money. You have to pay for grenades with in game credits and you earn more guns over time through play (unless you fork over some cash, then you get it early). I'm impartial to this.
Summary: Don't let those tom clancy fanboys fool you. This has got to be the WORST game design I've ever seen in my life (speaking as one involved in game design myself). It is a model of creating levels in a game but ignoring them for match making purposes, pitting low levels against high levels, and a steamroll in nearly every match. Once in a blue moon there is a good game that is somewhat Don't let those tom clancy fanboys fool you.
Summary: I can see this game applying to a very small demography of players, this does not include me. Horrible bugs from when I did play, unable to tolerate some of the things that did happen. Camping is encouraged on some maps and getting away from campers is all but impossible. Oh lets not forget that many players prefer to play a sniper, so the teams are typically sniper oriented.
Summary: This is easily the most pleasant online shooter experience I've ever had. The gameplay is smooth, weapon balance is good, maps are well crafted and work well for both teams. There is a lot of challenge to do well and the rewards system is carefully crafted to reward and encourage team play. Players new to tactical shooters will find they have a lot to learn, but supporting your team and This is easily the most pleasant online shooter experience I've ever had.
Summary: This game is an unbelievable amount of fun. When you get a good team (and good opponents), a Control Points match can become a heated battle that gets your heart racing and forces a smile onto your face, and in Attack and Defense there is rarely a sure thing. Everything goes so smoothly- sliding into cover, activating a device, pole vaulting over a bit of cover- the animations are smoother This game is an unbelievable amount of fun.
Summary: Ubisoft has genuinely come up with something different. For anyone who likes tactical shooters this is a very good game with slick controls & spot-on audio. It's a team-based game so lone-wolves need not apply, and when the teams are evenly balanced it's tense and exciting. Hopefully more maps & content will come as they move to full launch.
Summary: This is a game with a STEEP learning curve. GR:O is almost completely reliant on tactical game-play, teamwork, and unit-cohesion to win games. Currently in open beta at the time of this review, Ubisoft is doing a fantastic job moving Ghost Recon: Online in the correct direction. This game is DEFINITELY worth a try, especially given it's a free to play game. Most players will attempt it, This is a game with a STEEP learning curve.
Summary: This is an absolutely superb PvP shooter, with really strong weapon handling/performance, map design and movement and cover mechanics. It is also very well-managed and not pay-to-win. It's not for everybody, though; hardcore, steep learning curve, much humiliation until you get in the groove. Best online shooter, either coop or PvP that I've played in years.