Reviews and Problems with Gettysburg: Armored Warfare
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Gettysburg: Armored Warfare
The Gamers Temple
16 July 2013
Excerpt: In the 1992, Harry Turtledove wrote a book titled, The Guns of the South. A work of speculative historical fiction, it explored the premise that white supremists from the future equip Lee's Army of Virginia with modern technology including AK-47 assault rifles. The technological over-match allows the Confederacy to defeat the Union and sets the stage for a series of novels exploring the outcome and future conflicts arising.
Excerpt: First off let us draw your attention to the fact that one man, Danny Green/Radioactive Software, worked hard to bring this ambitious third-person/RTS hybrid to the PC gaming world. This was done in about 1 year. Quite a feat and one that made us wary of what to expect, possibly that it will be rough around the edges.
Pros: Large Maps, Great Concept
Cons: Large Maps, Limited Control Options, No Players Online
Summary: Imagine how the Civil War might have played out if the battle of Gettysburg had been fought with armored tanks and flying zeppelins instead of cannons and cavalry. Radioactive Software's inventive pairing of futuristic weaponry and historical 1860s-era warfare is enough to make Gettysburg: Armored Warfare's what-if combat scenarios an exciting prospect to explore.
Pros: Futuristic Civil War is a rad concept
Cons: RTS combat is broken, Numerous visual glitches and bugs, Game feels unfinished in most areas, Limited maps and play modes
Summary: "Radioactive Software a Paradox Interactive vytvoøili online RTS Gettysburg: Armored Warfare, ve které se podíváme do jakési obèanské války v Americe. Kromì jiného nabídne rovnìž bitvy dvou rùzných týmù s maximálním poètem hráèù, kterých mùže být 32 a vyspìlé zbranì z roku 2060...