Summary: One of the first PC rpgs I played years back, started it up now and it still holds up well. It's a good example of gameplay and story trumping the outdated graphics. You can create an array of creatures to help you fight with mana, or use that mana to weave spells, or just play through as a fully non-magical melee, learning your enemies weak points and getting extra hits with deadly precis ion. On top of that there are 3 different sects in most of the games, later more.
Summary: Unlike some of the guys here, I haven't played Spiderweb Software's games for years and years, picked up seventeen of Jeff's (the creator of these games) games in Humblebundle. I started with Geneforge, an RPG from 1999. I bought it about fifty hours ago, and Steam just told me I've played for over twenty hours. Amazingly, I'm still not tired of it, and I still haven't finished the game . And THAT'S ONE GAME, wow!
Summary: I've played many RPGs, but I've finished only a fraction of them, many just bore me after a while. I've finished Baldur's Gate and Icewind Dale, even more than once, and older games like SSI's Goldbox series and Eye of the Beholder 1&2, Ultima 6 & Underworld, not many more. And, I finished all 5 Geneforge games, in a row. And probably I will play them again with a different character. Thes e games are true RPGs, and beautiful ones.
Summary: A deep and meaningful RPG. What it lacks in graphics it gains twofold in pure brilliance of story. A great addition to any fan of old-school RPGs. Meanings have a major impact on the game's conclusion and gameplay is vastly different depending on which of the three classes you choose.