Summary: I am officially out of touch with what passes for a great adventure game these days. Picked this up based on the rave review score here at Metacritic. Was immediately disappointed by the graphics and gameplay/controls. Where Sword and Sworcery pulled off heavily pixelated artwork beautifully, this game just looks bad, old bad. Navigating was horrible and the animation half-assed (the box moving animation made me cringe).
Summary: If you are a fan of old school adventure games, you should get this game. Is not a perfect game by all means and you might figure out the plot but you will enjoy the ride thru the story and the fact that the pure adventure games are back.
Summary: This is a gawdawful game with too many adventure game diehards praising it. I was duped into playing it from one of those best adventure game lists. It's basically a very simple and cliche memory erasing and reconditioning, existentialist plot with a very predictable ending. The dialogue is poor, and its basically a 1 hr game dragged into 10 times its length because of horrid pacing and super clunky mechanics and gameplay.
Summary: I just don't know if I've played a better game as far as point and click adventures go. Decent puzzles, a good story, and enough options to warrant another playthrough. I will be anxiously anticipating anything Josh puts out in the future. There was a strange feeling that came over me the first time I played through this, and it was disappointment that I had finished one of the best experiences in gaming I've had in a long while and probably wouldn't find a gem like this...
Summary: Gemini Rue takes us back to the golden days of '90's point-and-click adventure games with an interesting science fiction story that could easily make it on the silver screen. Although the graphics and gameplay are reminiscent of titles such as Beneath a Steel Sky, it adds a few gimmicks to the genre such as puzzles that can be completed in more than one way, shooting sessions, swapping between characters and achievements.
Summary: Just finished my first play through and loved this game, its a solid point and click adventure game that doesn't resort to convoluted solutions and doesn't feel like its forcing you to solve a puzzle the games way. On top of the mechanics though is an excellent story. Set in a post war, high tech society the game evokes memories of a game called Flashback that was on the Sega Megadrive.
Summary: Wow. I have just finished this, short at 6 hours playing time but the it was a page turner. The plot was excellent and had philosophical/metaphysical connotations that left me churning it over for a few minutes during the credits. the game itself was well written with few bugs (if any). I too started adventure gaming with the secret of monkey island and this brought me right back there to the golden age of adventure gaming.
Summary: Gemini Rue is one part retro graphics, one part engrossing adventure game, and all fun. I agree with other reviewers who point out the graphics make solving some puzzles challenging, due to the limited number of pixels displayed. However, despite looking like a game from years gone by, it plays like no other I have ever played, and is very appealing in atmosphere and game content. Look beyond the screenshots and play the game - it's an experience you will never forget!
Summary: The first videogame I ever played was the Curse of Monkey Island, and I've been playing every sort of game ever since - I'm no stranger to point-n-click adventure games. Gemini Rue was possibly one of the very best point and clicks I've played. Period. It reminded me a bit of The Dig, in terms of visual quality and dark, oppressive storyline. It was a lot of fun to play, allbeit a bit short.
Summary: I'm honestly not sure that other people are reviewing the same game I am. The one comment that seems fit is that the graphics in this game are akin to that in "Beneath a Steal Sky". In other words, horrible even for 10 years ago. Made by a single developer, this game comes across as the type of thing one would find in a developer's portfolio for a job interview, not a released game. The voice acting is stilted and not evocative in any way.