Summary: Nice theme but poorly executed. Here is a quote from a wiki about the games most important mechanic the review score of your game: "... Good quality game DOES NOT MEAN good reviews. In this game, you compete EXCLUSIVELY against your own previous high score ....Therefore, in order to get good a review score, you need to perform slightly better than your previous high score.....
Summary: Absolute garbage, beyond the idea and interface. This is essentially a knockoff of the iOS game Game Dev Story and it makes no effort to hide it. The major issues with this game are that the ways to make a successful game are almost completely nonsensical, and a viewing through the raw data is the only way, excepting extreme luck, to have much success.
Summary: I really didn't like this game. You can make all kinds of improvements to your game engine and become focuses on making great games in a certain genre but the game penalizes you harshly for repeating genre combinations. So I make a great fantasy role playing game and it gets amazing reviews, I improve my game engine with things like rich backstory, character development, and other aspects pertinent to role playing games but when I make another fantasy role playing game...
Summary: I had a feeling I didn't have control over a lot of things, especially the rating my game got. You can't choose the time you need to develop a game and make it a good game, so in the sequel (if they'll ever have one) they should let us choose the development time (1 year to 5 years). Also the lack of being able to develop DLC. Also, after you made a lot of sequels it's hard keeping track of what kinda sequels you have made. Also the lack of upgrading engines is horrible.
Summary: Game Development and Simulation are a great combination! But seriously, i could (and have) play this game for hours on end. It is fun to watch your company grow from one guy in their garage to having a whole team.
Summary: I don't remember the last time I played 6-hour-straight sessions on a game that costed me less than 10 bucks. That's how good and addictive this game is. It has neat graphics, nice sound SFX and music. You'll revive the console wars os the past 30 years, create your own game engines, hire employees, move to larger studios, design games and be anxious about the critics about them, and have lots of fun. The only thing I think they could improve is the UI.
Summary: VERDICT: Recommended for fans of business simulators ("tycoon" games) and those who take an interest in the game development industry. It's a good game for the low price of $7.99. I have gotten about 10 hours of entertainment out of it in my first 30-year playthrough. Replayability is mediocre as the game becomes repetitive in the late stages, but this is a chronic problem of "tycoon" games.
Summary: This game starts out fun but as you continue the fun slowly disappears and when it decides that it's gone the game hits you like a train wreck. Suddenly games that would've been doing well are getting 4's and 5's for no apparent reason. You'll try and sink more money into the next game to make it successful however it doesn't end up mattering. In the end the game has you sinking tons of money into everything it can think and you end up bankrupt.
Summary: I could play this game for hours and days. Hard to master as it has a unique mathematical algorithm to rate the games you make based on a number of different variety of mixing. The only problem is... the algorithm can be touchy and picky once you starts combining genres and other 'devices' to a certain topic. So it makes it a bit difficult to get around, but once you get the hang of it, you might be playing it more and more.