Summary: As it's name says, it's a civilization-like game in space. Every race has it's own tech-tree, special abilities etc. Creating your own ships is a great feature. And, for every different mission, there's a one ship, that makes it a deep game.
Summary: Firstly this is NOT an RTS. If it's a game like Homeworld you want then this game is NOT FOR YOU, Comparing it to RTS's with their tool tips, and easy mode game play (dumbed down for those with sub 80 IQ's) are about all over the place. Go play one.
Summary: Pretty damn good space 4x game. Nice amounts of detail, good tech tree and races. Only real problem I have with it is you go in with no context as to the races and technologies and as opposed to say..
Summary: I don't understand at all why anyone likes these games from Stardock entertainment sins of a solar empire and galactic civilizations both included. They feel like a student project and not a polished retail product, the gameplay and interfaces are so ridiculously clunky and there is never any...
Summary: In what seems to be a running theme for Stardock, this game is frustratingly opaque. I love a good 4X game. I've spent hours playing Civs 3 & 4 (plus assorted mods), and have gotten a bit of enjoyment out of Endless Space (after hacking through a number of ill-explained systems).
Summary: (Pretty long review. TL;DR at bottom.) At first blush, I found the game to be a pretty and interesting twist on the space-empire-building genre defined so well by games like Master of Orion II: Battle at Antares, Space Empires V and Stars!.
Summary: I was a bit dissapointed with Civilization 5 (yes, I own Gods & Kings, which helped a bit) and then purchased GalCiv 1 and 2 Ultimate Editions (they ahve all the add-ons) on Steam on a blowout sale they happened to be having at the time for the holidays. GalCiv1, don't get; it's too old/outdated.